Poll of the Day > Video games are not 'too expensive to make' and 'need micro transactions' video.

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DarkKirby2500
11/04/17 4:39:23 AM
#1:


https://www.youtube.com/watch?v=0qq6HcKj59Q


A video on how the common argument in support of micro transactions for fully priced games is "needed" because "video games have become too expensive to make" and "price has not adjusted for inflation" is a fabrication that isn't based on facts.

This is ignoring that in the first place, the investment and risk involved in producing a product at an acceptable price point is completely on the end of the group producing the product, not the customer as the argument that "games need to cost more/have more micro transactions to support their development" suggests.
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shadowsword87
11/04/17 4:40:38 AM
#2:


Stop spending so much money on making the game then.
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Kyuubi4269
11/04/17 4:46:12 AM
#3:


Remember when you'd get more than 2 games in a console generation?

Pepperidge Farm remembers.
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wwinterj25
11/04/17 5:32:26 AM
#4:


The bottom line is companies like money. Shocking I know!
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Sensual_T_Rex
11/04/17 5:40:18 AM
#5:


shadowsword87 posted...
Stop spending so much money on making the game then.


Pretty much this. I mean do they really need to spend 40-60+ million on ads for their games? It seems to me most people base their game purchases off of word of mouth and gameplay footage. At least that's how it works for me and my friends. I mean seriously slap a few videos together showing actual gameplay with a quick synopsis of what the story or theme is and let the videogame focused Youtubers promote your game for you.
They do realize that gamers don't care about fancy CGI footage that in no way shows what the actual game looks like right? They might of in the past but sorry the 90s are over.
Also stop with the pointless promotional events with the D list celebrities talking about games they don't care about that gamers know are just there for a quick paycheck . I mean is spending 20,000 to get Jack Black or Ice T really convincing anyone to buy your game? You not Hollywood game industry so quit acting like you are.
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JOExHIGASHI
11/04/17 7:05:08 AM
#6:


shadowsword87 posted...
Stop spending so much money on making the game then.

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Lokarin
11/04/17 10:16:45 AM
#7:


It's a problem with publishers. That's after gross net deduction profit percentage deferment ten percent of the nut. Cash, every game costs $2,184.
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Grendel Prime
11/04/17 10:39:28 AM
#8:


The problem is that video games, in their rise in popularity, have become mainstream. Become "Hollywood", so to speak.

As such, they're much more corporate, business-oriented, and revenue driven.

So, you have less risk taking, less innovation, less creativity, more sequels, more copycats...

That's not to say there isn't the opposite of all of this. It's just that by and large AAA development has become this "profit first" monstrosity, at the expense of the gaming community. There's too much bloat, too many corporate talking heads making decisions, instead of game-makers and creative visionaries making decisions.

It's a shame studios like Runic get shut down, while the big publishers keep churning out endless sequels and rehashes. Nothing against the CoDs and Maddens of the industry. There's obviously a market for that. But games like Hob are great, and it would've been nice to see some advertising thrown behind a title like that in order to generate some buzz around it. Would've been nice if a bigger publisher would've been more open to taking the risk on a game like Hob, and helping the studio to get the word out. Runic deserved success, not shutdown. (Only using Runic as an example due to their recent closure. Could point to countless other studios.)
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Lordgold666
11/04/17 11:32:55 AM
#9:


Stop gaming then, bc the morons will always overpay for garbage and its just going to get worse

Im only down to a handful of franchises i can still tolerate, but even those are getting ruined via micro transactions, limited time dlc events only @ mcds/gamestops/targets, single player becoming nothing but a memory, etc etc and the quality of the games are diminished bc of it

Its disgusting what the entertainment industry gets away with AND YOU FUCKING LET THEM
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Veedrock-
11/04/17 12:30:35 PM
#10:


Who are you guys talking to exactly?
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SomeUsername529
11/04/17 12:47:21 PM
#11:


Veedrock- posted...
Who are you guys talking to exactly?


Themselves. I know when I want to dissect the insider realities of making videogames I turn to random people on forums that have 0 connection to the industry other than as consumers or possibly low-level retailers.
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RedPixel
11/04/17 12:49:51 PM
#12:


Micro transactions shouldn't be a thing if you've already paid full price for the game. On free/cheap games, yeah, I can definitely understand that. Developers need a way to make revenue.
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Sensual_T_Rex
11/04/17 1:17:52 PM
#13:


SomeUsername529 posted...
Veedrock- posted...
Who are you guys talking to exactly?


Themselves. I know when I want to dissect the insider realities of making videogames I turn to random people on forums that have 0 connection to the industry other than as consumers or possibly low-level retailers.


To edgy for me.
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Zeus
11/04/17 1:36:23 PM
#14:


shadowsword87 posted...
Stop spending so much money on making the game then.


This. We don't need bloated budgets for cutting-edge graphics, etc.

Sensual_T_Rex posted...
shadowsword87 posted...
Stop spending so much money on making the game then.


Pretty much this. I mean do they really need to spend 40-60+ million on ads for their games? It seems to me most people base their game purchases off of word of mouth and gameplay footage. At least that's how it works for me and my friends. I mean seriously slap a few videos together showing actual gameplay with a quick synopsis of what the story or theme is and let the videogame focused Youtubers promote your game for you.
They do realize that gamers don't care about fancy CGI footage that in no way shows what the actual game looks like right? They might of in the past but sorry the 90s are over.
Also stop with the pointless promotional events with the D list celebrities talking about games they don't care about that gamers know are just there for a quick paycheck . I mean is spending 20,000 to get Jack Black or Ice T really convincing anyone to buy your game? You not Hollywood game industry so quit acting like you are.


You need to advertise no matter what, but the bigger problem is likely the development budget.

SomeUsername529 posted...
Veedrock- posted...
Who are you guys talking to exactly?


Themselves. I know when I want to dissect the insider realities of making videogames I turn to random people on forums that have 0 connection to the industry other than as consumers or possibly low-level retailers.


7udtpNT
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Lordgold666
11/04/17 5:15:17 PM
#15:


Lol
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Final Fantasy2389
11/04/17 5:24:52 PM
#16:


They should stop spending so much on pushing graphics. We've basically hit a wall for now in that department. We're making very little strides. They push graphics and then you end up with linear and horrible stories. IF they even bother with a story. Multiplayer is all the big studios care about so they can push microtransactions.

Plus, I've personally always liked games that push for a more artistic style over realism.
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Veedrock-
11/04/17 5:30:59 PM
#17:


Final Fantasy2389 posted...
They should stop spending so much on pushing graphics.

Gamers are to fault for this.
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Final Fantasy2389
11/04/17 6:10:36 PM
#18:


Veedrock- posted...
Final Fantasy2389 posted...
They should stop spending so much on pushing graphics.

Gamers are to fault for this.

Oh I know. And I hate them for it.
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Sahuagin
11/04/17 8:01:31 PM
#19:


a large problem is that games are software and software development doesn't scale well. with normal labor, double the workers double the output, maybe minus some diminishing returns, but still a relatively proportionate increase in productivity from increasing the number of workers.

with software this isn't even kind of true, and increasing the number of workers can actually reduce output, because the knowledge base has to be understood by every single new worker. this means that software development works best with relatively small teams of highly skilled workers, and even then you generally still have a hard limit on how fast production can move. (good) software can't be mass produced.
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DarkKirby2500
11/07/17 2:22:03 AM
#20:


Final Fantasy2389 posted...
Veedrock- posted...
Final Fantasy2389 posted...
They should stop spending so much on pushing graphics.

Gamers are to fault for this.

Oh I know. And I hate them for it.

I'm not saying I want things to go back to sprites but I would say the gaming industry pushes high graphics over other aspects of games because it's easy to market.
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helIy
11/07/17 3:25:13 AM
#21:


Grendel Prime posted...
It's a shame studios like Runic get shut down

not really.

they made two games before everyone jumped ship to create a new studio, double damage

Lordgold666 posted...
Im only down to a handful of franchises i can still tolerate, but even those are getting ruined via micro transactions, limited time dlc events only @ mcds/gamestops/targets,

pokemon.

he's talking about pokemon. that's the only series that does DLC events at those places. no other game does that.
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DarkKirby2500
11/08/17 4:49:43 PM
#22:


For the people who didn't watch the video, video game companies focusing on lots of micro transactions for their already full price games has absolutely nothing to do with "need", it's simply because they make a lot more money that way over not putting in lots of micro transactions, they would usually profit regardless.
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ernieforss
11/08/17 5:06:13 PM
#23:


it's easier to market graphics than anything else.
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Grendel Prime
11/12/17 11:38:06 AM
#24:


helIy posted...
Grendel Prime posted...
It's a shame studios like Runic get shut down

not really.

they made two games before everyone jumped ship to create a new studio, double damage

Except Hob came out well after the founders departed and is an awesome game, and Runic was shut down largely due to downsizing at Perfect World.

Given with how fantastic Hob is, it's a shame the studio was shut down. Would've liked to see what they would've done next.
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