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TopicVideo games are not 'too expensive to make' and 'need micro transactions' video.
Sahuagin
11/04/17 8:01:31 PM
#19:


a large problem is that games are software and software development doesn't scale well. with normal labor, double the workers double the output, maybe minus some diminishing returns, but still a relatively proportionate increase in productivity from increasing the number of workers.

with software this isn't even kind of true, and increasing the number of workers can actually reduce output, because the knowledge base has to be understood by every single new worker. this means that software development works best with relatively small teams of highly skilled workers, and even then you generally still have a hard limit on how fast production can move. (good) software can't be mass produced.
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