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TopicAce Attorney Topic Part 2: The Continuation (Spoilers for AA1-6, AAI1-2)
SeabassDebeste
12/30/17 4:02:12 PM
#6:


Excellent

14. 2-4 - Toying with the Radio

I love 2-4 and I love 2-4's ending. De Killer is a wonderful witness with some hilarious dark humor - the Judge being convinced that Phoenix wants him dead is one of the most memorable Judge moments of the series. Edgeworth is in top form. But the actual testimony winds up feeling a bit punchless in the end, solely a stall for Franziska and Gumshoe to deliver the final evidence. That part, of course, is wonderfully satisfying, making it all worth it. It's just that the interrogation and the climax don't feel like they feed one another.

13. 6-5 - Changing a nation

Like so many other cases clustered around here, the final moments with Nahyuta on the stand, taking down Ga'ran, are not the best of the case. They're fun, but after such a marathon and an incredible witness in Amara, it feels rather strange to circle back to take down the Big Bad of the series. That said - great opponent, great stakes, and awesome (if predictable and weirdly delayed in reveal) dagger in Ga'ran's inability to perform magic.

12. 3-5 - Godot's penance

I didn't like 3-5's final act the first time around - it feels like Phoenix using his ego to push Maya into convicting a good guy. but when viewed it through the lens of Godot seeking justice for what he's done and trying to deal with his self-loathing, it becomes far more emotional. Only letdown is using Maya as essentially a pawn here. Also, mandatory AA3 testimony music mention, along with Godot's theme, his bloody tears, and AA1's Cornered music.

11. 4-1 - Lobster dinner rises from the sea/stand

The stakes and scope are small in this case, but accusing Kristoph is fantastic, complete with Phoenix's old Objection! theme. The mere fact that Phoenix takes up the assistant role here boosts it, and the dirty Bloody Ace trick, along with Kristoph's non-confession... fantastic stuff for an intro case.

10. 1-5 - Thunderstruck

Gant's pretty satisfying to break down, and this feels like a case that actually merits the attorney-prosecutor-pile-on. I say F that to the Blue Badger stuff and the overwhelming length and Evidence Law, but after three days of AA2/3-length investigation, this is a great reward. The past case is pretty interesting, too, though it's undermined by being such a carbon copy of DL-6.

9. E2-3 Finishing the candyman

The thing about AAI games is the way that you flow into the culprit at the end, and you know it's the end, and then (... usually) they don't drag out too long. That's Gustavia, a guy who might have seemed sympathetic before - he's clumsy and has a disability! - but when he turns out to be an unrepentant bastard who can only have done it due to process of elimination... it's even better. Immensely satisfying battle with a spectacular defeat animation where he slices up the pastry version of himself.

8. 3-4 - Terry Fawles

You know it's coming, and you know you've got Dahlia, and young, undefeated Edgeworth is right on the brink of defeat... tremendous confrontation against Dahlia, and killer ending.
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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