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TopicXbone 2018 Exclusive Lineup
Tmk
01/30/18 7:04:45 AM
#118:


Coffeebeanz posted...
I'm sorry but that is straight up not true. If anything, Bloodborne was much tighter in scope and design, with less to exploit.

But I'm guessing you didn't play it

No I played it for hundreds and hundreds of hours.

So, are we forgetting the memory leak bug that could break boss fights and forever ruin people's first experience with them. The numerous bizarre chalice generation glitches that could produce broken chalices. The absurd atrocious long blank load times. The overall short length of the game. The fact to try and pad out that problem they did a very half-assed RNG dungeon generator thing and that is precisely the type of thing you do not half-ass if you want it to be even remotely decent. The terribly small weapon variety (yes the DLC helped a lot with this but I'm talking about signs it was forced out too soon).

There were also design/balance decisions that were just baffling they much later finally addressed with patches that I'm skeptical would have existed if the game had more time and thought before release, like the 99 storage limit for bullets/vials, the spawning cooperators randomly in a chalice dungeon, the incredible lack of rewards for actually doing chalice dungeons, the bizarre scarcity of upgrade materials including a tiny hard cap for rocks per game cycle, the downgrade back to Demon's Souls rules with regards to checkpoints where you are forced to warp to the hub area to reset the level/level up/warp somewhere else which may have been a technical limitation since it's hard to imagine how anyone thought that would be a choice of some merit to choose willingly.
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