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TopicXbone 2018 Exclusive Lineup
Darmik
01/30/18 5:02:43 PM
#124:


Shu Yoshida has admitted his Demon's Souls rejection was a failure. That's why you know this story at all. Sometimes people get it wrong. It's pretty sad to think Sony had some sort of vendetta against a game or developer.

Here's Shu talking about Bloodborne

Shuhei Yoshida: Absolutely. As you know, they're a publisher as well, and also occasionally developer. Being management of From Software, I can totally understand they're publishers, they have to manage their resources. But also they support Miyazaki-san's creative vision. Sometimes he might want to do something risky for them - in that case, we might have a chance of working with us. That was the case for Bloodborne. It was early, from a Japanese publisher's standpoint, to bet big on a PS4-only title. That was a quite large development effort. We're able to work closely with them. We have great relationships, and because of the nature of them being publishers and developers, it's a unique relationship. We wish to continue to work with them.


And Sony went and approached them first.

http://ign.com/articles/2015/02/05/inside-the-mind-of-bloodborne-and-dark-souls-creator-ign-first
To speak precisely on the timing, it was just about when we were wrapping up Prepare to Die when Sony approached From Software," Hidetaka Miyazaki told us. His response to Sony? "Why don't we start talking about next-gen?"

But of course, the world of Bloodborne was something that Miyazaki had been thinking about for quite some time. ...the game mechanics, or the gothic theme for example, those were some areas or concepts that were always brewing, and one of the areas that I always wanted to achieve in my career, and I knew that when that trigger was pulled, this was it.


I know you're upset that it's PS4 exclusive but Sony most certainly aren't bad guys for paying a prestige developer to develop a game for their console.
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Kind Regards,
Darmik
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