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TopicWhy was GoldenEye 007 optimized so early compared to other speed games?
Ngamer64
10/30/18 9:26:13 PM
#17:


jcgamer107 posted...
Yeah. I had heard an "Ngamer" mentioned by Goose before, but assumed it wasn't the same Ngamer who was on GameFAQs. Turns out he is lul.

Yes, that's me, I've been heavily involved since 1999.

Grand Kirby posted...
Because you were timed on mission completion and could earn rewards for beating them fast enough. That encouraged many players to try to find the fastest strategies, and once they saw how fun it was they began just going for the best times overall.

Part of the reason we optimized is the lack of going out of bounds or other huge level-breaking glitches, like other people have said, and the other part is what Kirby mentions here.

There was no interest in full game completion speedruns because we assigned point totals from 100 to 1 based on your finish on every level and every difficulty. How good you were at the game was determined by your point total, whoever got the most points was the World Champion and that's what everyone played for. To pull that off you had to be really good at every single level, which is why even the least interesting stages were quickly optimized*.

* by the standard of the times, more seconds have of course been shaved off since then


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