LogFAQs > #914725082

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TopicCrafting in games needs to be intuitive otherwise it's so fucking dull.
pinky0926
12/26/18 9:45:38 AM
#1:


Good crafting systems - Witcher 3, Subnautica. Regardless of whether you think they're too rudimentary or not, these ones make brain sense. If you break down a wooden oar you found lying on the beach you can get Timber. Timber can be remade into a crossbow body. Or maybe you find some metal salvage and you break that down to make titanium which you can use to build strong structures. Cool. Easy.

Bad crafting system - Xenoblade Chronicles 2. You need 14 smegflaps to break down into 25 smorgasbogens to mix together with 5 flangsticks and then you insert those into the smeglal converter to get ultreon power. Yeah sure that's real easy to remember and follow -_-
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