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TopicDo you know the saddest thing about lootboxes?
ParanoidObsessive
07/04/19 6:58:06 PM
#20:


Lokarin posted...
This is just the market working like it's supposed to - if people want it more, price goes up. If people want it less, price goes down. Somehow, for some reason, people are buying lootboxes at their current price point...

Which means they WANT to buy lootboxes at their current price point.

The flaw with that logic is that you can replace "lootboxes" with "heroin" and your statement would still be entirely correct.

Just because some people are willing to spend money on a product doesn't mean that product is something that should be sold in the first place. Or that it's in the best-interest of those people to buy it, even if they believe they want to (and there are already countless cases where we regulate content and products for people's own good - we don't even remotely live in a pure free market system).

And that doesn't even get into the fact that the entire lootbox and microtransaction model tends to rest on the fact that 1% of the market is doing 99% of the spending - "whales" are effectively being exploited to generate revenue at the expense of everyone else. Because games are being deliberately skewed, broken, or developed in ways that maximizes monetization at the expense of actual gameplay and user experience (ie, it doesn't have to be fun as long as it's addictive), meaning that even the people who refuse to engage with the monetization model are still being affected by it.


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