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TopicHideo Kojima is "The last Genius in the industry"
DevsBro
09/08/19 12:14:37 AM
#20:


Miyamoto is the only one I can come up with off the top of my head who gives him a run for his money tbh.

It's true Kojima goes off the deep end at times but it's the risk you take when you're constantly pushing the limits of what you can do.

In literal 2015, he broke new ground with two major scenarios in MGSV that blew my mind (the quarantine subplot and Mission 43). It would be one thing to do that 20 or 30 years ago--even in those days, a really good designer might get one moment like this in a game--but after there have been thousands of high-budget titles release and almost all of them had over the prior decade fallen hard into "playing it safe" territory, he's looking at what it means for the story to give the player personal stakes, and putting legit hard choices in your way. The latter is more widely recognized, but it was actually the former that--to me--really felt like an advancement of the industry.

The game put the COA in the player's hands, and gave no clear indication of what to even do. Just the call that you had to do something, or else. To judge correctly would make you the kind of villain who did what he had to do. To judge incorrectly would make you a straight-up murderer. And the whole thing serves to relate to the player on a direct, personal level, that BB was indeed a villain, but he how he got to that point was far more complicated than anyone had yet shown an appreciation for--a series of trying to be the lesser of two evils, and not always succeeding, because the road he was traveling was being blazed as he walked it. There were no instructions on how to do it right, and many times there wasn't a conventional "right" decision to even make.

The game was far from perfect, sure, but in spite of it he accomplished twice in one game what many designers don't accomplish in a lifetime.

This is even decades after the time he released Metal Gear 2 in literal 1990, with stealth mechanics that wouldn't be rivaled by another series until nearly a decade later, and decades after he revolutionized the industry into the cinematic style that many if not most of its biggest games immitate, and again wouldn't on average catch up on for two generations.

Guy deserves mad props, crazy or not.
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