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TopicI don't think Smash Ultimate is a good online or competitive game.
WonkyKong
10/29/19 8:35:14 PM
#11:


The_Scarecrow posted...
FL81 posted...
This is where I gotta disagree with you. A lot of the focus has been shifted away from advanced tech skill and into fundamentals, true, but the faster playstyle has shifted it away from the campfest of Brawl/SSB4, and the fact that more of the roster is viable than ever before means that the match ups have a lot more of a diverse feel.

At the very least, you don't have this shit in the meta (yet)
https://www.youtube.com/watch?v=8WQSRyIBAF8" data-time="

https://www.youtube.com/watch?v=N3gigsb4jt0" data-time="


The netcode is absolutely abysmal though, and I'm not a fan of how buffering is handled either (always SDing to recoveries facing the wrong way ;>_>)


True, we don't have anything as bad as Sm4sh Bayonetta or Brawl Meta Knight thankfully. I do like the Ultimate is generally much more faster paced than Sm4sh and Brawl. I fact, I went back to those games not too long ago and it was the pacing was drastically different. I'm just generally not a fan of how some characters completely rely on aerials to survive or dominate. I'm not sure whether it's only the matches I've played either online or at local tourneys but every Ike or Shulk, for example, that I've come across completely relies on those aerials. Maybe it's more at fault of the player base but it's as if some people refuse to adapt to strategies and play styles.

And yeah, I'm always SDing because the recovery is facing the wrong way. That can be really irritating especially when it's a good match.

Prestoff posted...
I disagree with the game being bad as a competitive game, sure it boils down to match ups but with 70+ characters, that just gives you more incentives to study and analyze how other characters work and there are character shown to be played differently, even though it's not the most "optimize" way of playing. Though I do agree with you about having more advance techs, hence it's why SF3 is my favorite video game of all time. You can spam projectiles all you want in that game, but you will be punished hard if you play predictably.

With all that said, I 100% agree with online. It's such a goddamn broken mess and the fact they make you pay for a subscription to even play it makes it even worst than SSB4. It's one of the worst online "fighting" game I played in awhile (other than terribad anime arena fighters).


Love SF3. The tech in that game is amazing even though I'm not super great at it. I know that characters can be played differently. I think the core issue I have is the player base tends to stick with one way to play these characters. They probably watch a video or follow a guide online on how to play said character but never deviate or try new tactics. I hate fighting Ness players so much because many of them will spend the entire match trying to get a PK Fire to connect. It's like that with Luigi players and the grab. I wish people would adapt instead of sticking to what they know.


Come on, the online being bad may be right, but if you have a problem with Ness spam then you lose all right to judge the game on a competitive level.
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