LogFAQs > #943105206

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TopicBraid getting a remaster and it sounds fucking baller
Guide
08/07/20 12:29:27 PM
#19:


Of course it was natural to think of doing commentary in a re-release like this. I wish more games had good developer commentary in them. But as I think about the games that have commentary, my impulse is, I want to push this a lot further. I want to go much deeper into the subject matter than developers usually do; I want to say stuff that really gets to the heart of why things are the way they are, rather than just saying some surface stuff for the sake of doing commentary, as often happens. I want to cover all subjects involved in the game -- art, programming, game design, level design, history of independent games, whatever else -- and if you want a high-level, short explanation, you can get that, but if you want a 20-minute-long explanation of why a particular puzzle is the way it is, you can get that too. You can follow particular threads of commentary spatially, through wormholes that go from level to level, to see examples of particular concepts; the commentary has lots of markup so we can circle stuff on the screen, point arrows at whatever visual detail we are talking about, show diagrams, play back recordings of gameplay to show what happens if you try doing this or that in a particular level ... and many other capabilities.

Fuck YES this is exactly what I wanted back when I first got this game. Yes. Fuck. Mark my words, this will be touted in game design classes.

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evening main 2.4356848e+91
https://youtu.be/Acn5IptKWQU
... Copied to Clipboard!
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