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TopicSell me on Hades.
Mimichan
11/28/20 7:49:09 PM
#17:


Shadowplay posted...
What stops Hades from reaching 10/10 or even 9/10 territory is that there's not enough to differentiate the gameplay in the different runs. This is critical given its status as a roguelite, as the genre itself skews towards the enjoyment of the gameplay itself, rather than using said gameplay as a vehicle for the story, like an adventure game might.
I really have to disagree with that. There are six different weapons and each one has four variations, so about 24 different ways to play and then with varieties of boons and Daedalus builds.

I recently discovered the flurry slash/cursed slash build. With attack speed up, all I had to do was hold the attack and demolish everything in my way since each attack heals you a little. No need to dash or dodge. I mention this since many criticize that the game is just attack-dash-attack.

There are so many different ways to do each run. You just have to be willing to experiment and try different builds. Sometimes they work. Sometimes they don't. Most of the time they do though and when they do, it is so much fun.

I just checked and I am officially 300 hours into the game lol.
... Copied to Clipboard!
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