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TopicSell me on Hades.
Shadowplay
11/28/20 9:01:24 PM
#18:


Mimichan posted...
I really have to disagree with that. There are six different weapons and each one has four variations, so about 24 different ways to play and then with varieties of boons and Daedalus builds.

I recently discovered the flurry slash/cursed slash build. With attack speed up, all I had to do was hold the attack and demolish everything in my way since each attack heals you a little. No need to dash or dodge. I mention this since many criticize that the game is just attack-dash-attack.

There are so many different ways to do each run. You just have to be willing to experiment and try different builds. Sometimes they work. Sometimes they don't. Most of the time they do though and when they do, it is so much fun.

I just checked and I am officially 300 hours into the game lol.
But think about how much more different it would be if there were more than a few hand fulls of different rooms or enemies for each floor. Or if they added some completely extra layer of complexity to the game to further differentiate runs. Plus, the TC already mentioned the Binding of Isaac, which can have much, much more differentiated runs than Hades due to the sheer number of items.

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