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TopicNeil Druckmann's performative "wokeness" disgusts me
ZombiePelican
12/11/20 8:55:33 AM
#10:


g0ldie posted...
yea, too bad TLoU2 didn't have any dead mystics to pull the player in a purgatorial state to reflect on the consequences of their actions

nevermind that both stories were aiming for different things about the ramifications of violence, though...
Except the narrative of TLoU2 doesn't work or make any sense under even the slightest magnifying glass. Spec Ops: The Line did this kind of narrative better without trying to paint itself as some kind of huge leap forward for narrative in gaming

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