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TopicBattleBots: Fight Night week 6 discussion topic *spoilers*
Compsognathus
02/13/22 5:25:53 PM
#21:


Calwings posted...
To be fair, SMEEEEEEEEEEEEEE had already ripped off Deep Six's wheel, so it was likely only able to go around in circles and would have been counted out anyways Plus, as dumb as bots getting stuck in the killsaw slots is, I think it works as a balancing tool to keep the "race for the low ground" in check. Bots with huge forks for low ground have to drive carefully to avoid what's essentially a hazard that affects them more than the others. It's just a shame that Deep Six needs its forks for stability and not just for low ground.

Again, I think there should be something as a deterant toward floor scrappers, but they should actually be designed as such, not a by-product of a different hazard and it definitely shouldn't be able to actually actually incapacitate a bot like the current killslots do. I mean if instead of the killsaws you just had some half-inch wide, half-inch deep slots, it would still impede floor-scrapers but without running the risk of actually disabling a bot.

But the killsaws as they are now are absolutely useless as their intended purpose and have a far too pronounced unintended purpose.


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