the final game will probably be released mid-summer. I want to do a lot of testing beforehand because with a game like this it's very easy for glitches to slip past my detection. like, I always know what needs to be done to advance, but usually in the past when I've had people playtest the game they'll do one wrong thing toward solving a puzzle and that gets them locked up so they can't advance, or sometimes if a player does something I didn't really think of it'll cause a weird glitch.
just tonight while playing I found two strange glitches alone that I'll need to go back and fix, the major one being that D-2 Key not appearing when it was supposed to (which is weird because that is something that I had finished like literally 8 months ago. I go back now and something new I guess is interfering with it)
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