LogFAQs > #1301334

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicInto the Dungeon, The Second Floor (New Players Welcome!) [CYOA/Forum Game]
saveus_Maria
07/08/12 8:30:00 PM
#326:


yeah there was some info on items in the last topic but maybe I should repost the list here for anyone who doesn't know

items

armor - if you roll a 3 (or a 2 in mass combat), your armor breaks instead of you dying
ranged weapon - you can roll a 1, 2, or 3 in mass combat instead of just a 1 or 2 (meaning you can miss instead of dying)
melee weapon - if you roll a 2 in mass combat, your weapon breaks and it treats it as if you rolled a 1
magical artifact - can be a weapon, armor, etc. or just a random magical artifact. basically you sacrifice the item in order to get an auto 1.
auto revive item - if you ever died you immediately come back to life (covers more than armor because for example if you were hit by falling debris or killed by an enemy that can roll, armor wouldn't protect you)

abilities

[Cure] - can be sacrificed to cure a wound without spending an action
[Brawler] - it's like a melee weapon but in ability form
[Agility] - if you would be killed by a trap, you're saved. if you would fail against a trap, you succeed.
[Courage] - the next 2 you roll is treated like a 1
[Miracle] - ???
[Summoning] - Can be sacrificed in order to auto-succeed a summon action
[White Magic] - can mimic the effects of Cure, but with other white magic spells as well

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