LogFAQs > #28746

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TopicThe Game a day Project: 2.1
Superrpgman
06/25/11 10:06:00 PM
#10:


Today's playthrough is something quite different. Not only is it an rpg, but it's the project's first EPIC failure! How is it not just a regular failure like Psycho Dream? Read on.

RPG: Gauntlet

System: NES

Time Spent on the game: 8 hours

I can't believe this. Not only was this the first game which I took 3 breaks on(Still did all of this in 1 day.), it's the first one that I found my way into the last level, and was unable to beat it. Read on to find out why.

Cheats Used: Walk through walls for the last 10 or so levels I played(Had family that really wanted me to stop playing, and I really wanted to just finish the game.)

I loved this game. I say loved because after what happened to me, I'm not sure how I feel about it anymore. It was a very fun game for a very long time, that's for sure.

There are 100 levels in this game, and most of them are quite fun. Basically, it's a 2 player game where you choose between 4 different characters, and go through a bunch of different mazelike dungeons, looking for an exit. Each character you choose from are quite different, with different stats, and even movement speed. I myself always went with the axe throwing warrior when I was young, but now I always go with the arrow shooting elf, who is the fastest, which is quite practical, since in this game, your health goes down by one point every second.

The main goal of course is to get to the 100th room of the games massive dungeon. Thankfully, the levels are rarely random, and when they are random, the only thing random about the levels are the occasional different exits.

What keeps the game from getting repetitive, at least for me is the fact that the levels often change as you progress through the game. From invisible walls, to teleporation. What I don't like about this game is the fact that in a lot of levels later in the game are a bunch of randomized, false exits.

Anyways, onto what stopped me from finishing the game. I reached floor 100, and found out that I had to enter a password which I was supposed to collect letters of to gain access to not automatically die on the final floor, and kill the last boss. Shame really. I knew that there were clues to collect, but I assumed that it was just to get the best ending.

This game royally pissed me off. I put 7 hours and 30 minutes into this game. The most I've put into any game, and for what? To automatically get a game over at the final level because I didn't want to treat this game like an adventure title. Isn't finding my way through most of the mazes in the game good enough to finally face the game's first and only boss? It's ridiculous.

That said, I'm not gonna forget all the fun I had getting up there. Maybe I'll find a save file at the last level sometime in the future. Oh well. This game is spectacular, and everyone with the love of isometric action rpgs with constant action and dungeon crawling should check this game out. Just don't expect to beat it without knowing where the clues are, and that's going to require massive trial and error, or a good walkthrough.

Ok, that's it. Time to play through the last rpg for the month. It's a much beloved classic, and what got me into rpgs. What is it? Check this topic out tomorrow.

--
Project Beat a Game a Day, along with my Daily NES Archive:
http://www.gamefaqs.com/boards/563947-a-view-to-a-kill
... Copied to Clipboard!
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