From: __Smurf__ | #001
It really strikes me as a game built around a control scheme, smart game design is usually the other way round. I mean did they really replace the Big Key with an annoying block puzzle to demonstrate on-screen manipulation? Was a good meaningful boss fight sacrificed for a showcase of the different ways you can strike an enemy?
This is the most pessimistic viewpoint I have ever seen about anything
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_foolmo_
mobile computer