LogFAQs > #607115

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicCosmo is obliterating his OoT MST WR
metroid composite
12/28/11 7:03:00 PM
#45:


FFDragon posted...
No it's an awesome game to speedrun. OoT is like a mid-tier Zelda for me but it's so amazing to watch because of how easy it is to break over your knee and do things that you were never supposed to be able to.

That doesn't make a game good to speedrun. Number of glitches a game contains is actually a pretty bad measure of how good it is to speedrun. Like, consider this video:



How many glitches are used to make it? Zero.


Compare to watching Zelda runs which are like...

20% cutscenes
35% walking across Hyrule field/church courtyard/other empty rooms
20% glitching through/over objects
20% intentionally dieing or saving and resetting to warp back to the restart point
5% Actually cool stuff like "I threw a boomerang and hit three targets"

I'd just...like a higher percentage of "actually cool stuff". Glitching out collision is stuff that usually doesn't interest me. Granted, I tend to be more interested if I understand how the glitch works--when I don't it's just like "lalala, I have no idea what the player is doing right now, or whether it's actually hard."

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