I think the way they came up with to get out of the no-win situation wasn't bad in theory, but it was not implemented well, relied on the player paying a lot more attention than the game has conditioned them to (as much as I ***** about games treating you like an idiot with repetitive writing, if you're going to go that route, then stick with it at least!), and some parts of it aren't really explained in the right way to click without further reflection (and that's bad; further reflection should *enhance* your understanding, it should not be needed to have *any* understanding)
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We clasped our hands, our hands in praise of a conquerors right to tyranny