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TopicWhat hero collector mobile games do you play? (fate grand order/fire Emblem hero
Calwings
09/20/18 10:31:06 PM
#422:


Spidey5 posted...
Grischnak posted...
Touch posted...
Apparently the whole Belgium lootbox thing is starting to affect gachas. DBZ Dokkan Battle has made it so Belgium players can't purchase premium currency with real money now.

I certainly wouldn't mind if gatchas got replaced by a buy-what-you-want system. Sort of like in Warframe. Though you'd have to wonder how many games that would kill off. Whales keep a lot of these games alive and without them they might not be able to stay afloat.

I just tried to imagine a redesigned fate grand order with not crap gacha rates as a consequence of antilootbox/antigacha stuff gaining ground, and brain.exe stopped working. I cannot even imagine such a thing.

It would have to be a system where there's a character store where ALL characters that have been released are buyable with a secondary currency (let's call them "credits" for now), and you get those credits either as rewards for certain missions/events or by sending home characters you don't want

Rarer characters would obviously cost more credits, and even seasonal units whose events have expired would need to be buyable, but obviously they would be the most expensive to emphasize their time-limited nature. Spending real money on the main summoning currency (orbs, quartz, gems, whatever) gives you more chances to get the character you want through normal summoning, and the duplicates you pull as a result would in turn let you accumulate credits faster, which some players would be willing to do.

But the important part of a system like this is that spending money would never be the difference between getting a character and never getting them at all. The chance that you'll never get exactly what you want, no matter what you do, is part of what I consider to be gambling and part of the problem with most lootbox/gacha games. But if there's always an alternative way to get what you want without dealing with the RNG or spending money, then IMO there's no problem.

Of course, using a system like this only works if the credits are attainable at a realistic rate. Some games, like Battlefront 2 and Overwatch, price the items so high or throttle the earning rate so badly that it's not realistic to try and save up for a very expensive item. But some games, like the more recent Call of Duty games, have a (surprisingly) generous earning rate for their credits, which makes saving up for multiple expensive items realistic. Yeah... you know there's a problem with the industry when Activi$ion of all companies has one of the most player-friendly lootbox systems in place. But that's why changes needed to be made.

There are ways to have a lootbox/gacha system in place, while also keeping it player-friendly and making money off of it. The problem comes when the developers want to make more money, when they want to make boatloads of money instead of just truckloads, and are willing to piss off their player base to do so. That's how we get situations like Battlefront 2, and those situations are why the lootbox law was put into effect. The companies that got too greedy are getting burned because of it.
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