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TopicSnake Ranks Anything Horror Related Vol. 3 *RANKINGS*
Snake5555555555
11/14/18 1:11:28 PM
#340:


7. Closed Insane Asylum (General Concept) (26.5 points)
Nominated by: Nathalmighty1 (0/4 remaining)
https://imgur.com/gallery/KxQPkvN

Importance: 8.5
Fear: 9
Snake: 9

Closed asylums are usually amongst my favorite locations across the entire spectrum of horror mediums. Often used to mistreat patients, either through twisted experiments or mental torture, the walls of closed mental asylums often have the most interesting stories to tell and are just as tragic as they are terrifying. Closed asylums in fiction of course have their roots in many closed hospitals around the world; some are legendary for their wild, unethical mistreatment of certain patients (which sometimes included children) or extreme practices that would be highly looked down upon in modern times. One of the most famous real-life examples is Danvers State Hospital, located in Massachusetts. It was the inspiration for H.P. Lovecraft's Arkham Asylum and a small section was used to film the horror movie Session 9. Danvers was notable for its extreme overcrowding, and sometimes patients would die and not be discovered until several days after because of this.

Closed asylums have often provided some of the most memorable locations for horror movies and games alike. My favorite is easily Brookhaven Hospital from Silent Hill 2 and Silent Hill 3. With many floors to explore, and tight hallways to navigate through, and in my opinion the scariest non-Pyramid Head enemies in the game (the Bubble Head Nurses), the trek through Brookhaven is atmospheric as hell. Of course, Team Silent's incredible attention to detail is absolutely present here, and each new room and file tells a different story of terror and mistreatment, like how the nurses were cruel even before they were corrupted by the town. I think Brookhaven is made even scarier in SH3; for one, it has the infamous "Mirror Room" and you explore some formerly sanctioned off areas that have this grimy, fleshy color and tone to them that makes running through the hallways a break-taking experience. It also features the story of Stanley Coleman, my favorite example of file-storytelling ever. He appears to be stalking Heather throughout the hospital, leaving her dolls (described by Heather as "disgusting") and and notes detailing an unhealthy obsession with her.

One of my other favorites has to be Mount Massive in Outlast, a sprawling complex that's definitely not as abandoned as it looks from the outside. It's the type of asylum where the patients rule the roost, and as you explore the hellish place, you will find lunatics just staring blankly at static TV screens, naked knife-wielding twin psychos that closed in on your position from both sides, and then you have the beings known as Variants, like Chris Walker, who's big, strong, and fast and will not make your day a pleasant one.

While not explicitly closed, Arkham Asylum in the Batman game of the same name might as well be during its events. Dead doctors and security guards often line its hallways with a group of inmates or a psychotic villain not too far behind. Thief: Deadly Shadows' Shalebridge Cradle famously turns the experience from a stealth game to a survival horror game and is widely considered and analyzed as one of the most well-designed and scariest levels ever included in a video game.

Some great movie asylums include the aforementioned Danvers in Session 9, which tells a spiraling psychological story within its walls, and Collingwood in Grave Encounters, a surprisingly well-crafted found footage film that has no right being as good as it is.

Closed asylums are breeding grounds for some of the scariest stories you can ever tell. You can go super-twisted, or tell a more touching story that reflects the mistakes of our past and how we can learn going forward. Closed asylums simply nail some of the best parts of horror for me: environmental story-telling, atmosphere, and a creepiness that pervades the entire place.
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