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TopicThe problem with current VR controllers/setups.
wolfy42
11/20/18 2:02:14 AM
#1:


This is especially true for PSVR, but to some degree for all of them.

Currently many "VR" games are not actually VR games at all, other then the fact that you can only play them with a VR system (this has changed for some games like Thumper recently).

The amount of "VR" ness is some of these games.....like thumper again, was insanely small. In that game you can look a bit to the left or right, but it doesn't actually change what you can see at all. The controllers don't do anything at all (are not even used) and nothing is added from the VR headset. It's 6x more comfortable and fun to play it on the regular tv (now that it's available....except you have to freaking buy it seperate for that ability!!).

Then you have games like Skyrim, Doom etc, they control like crap when playing with VR controllers (at least for the PSVR and probably for the vive/occulus as well). You don't have movement thumb buttons on the move controllers, so....you have to point and click to move. That is just rediculous. Simple solution would be to put a move control on one of th em, so you can still swing it and point it, but also move around easily with it as well.

Alternative...possible answer, would be to simply allow players to use a normal PS controller in the left hand, even if it doesn't track, but that they can move around with and hit the left RB button etc, to use abilities/spells etc (for both Skyrim and Doom this would be WAY better, and i'm pretty sure for borderlands as well).

Both solutions would be WAY better then the current setup for so many games. The best of course would be to integrate movement into the actually VR controllers (thum button would work so well, and can be ignored for games like beat saber).

In addition, I know it's called VR, but in many games there is not much added by wearing the headset. You can, and I have, simply place the headset on top of your head (not over your face) and play the games on your main TV etc. This does not cause as much fatigue, prevents sweating/heating up and foggyness, and honestly 4k tvs are a zillion time clearer and look better then the PSVR headset.

The headset btw still works in such situations to allow you to move your head around normally, but....again...there is no actual reason for the headset at all. You could have something very light (and extremly cheap) that the camera uses to determine where you are looking......lets say some nice kitty/wolf ears!! The camera could determine exactly where you are looking by those ears and they could be super light...and cute as well (and waaaaay cheaper).

Now, yes, I do want a real virtual experience eventually and we are building on things here, but...for now the current headset configuration is not used in most of the games, or if it is, it could be done way cheaper, and easier, and be compatable with almost any computer out there (instead of not being compatible with most, if not still all, laptops).

The headset has it's place, you can travel with it easily and you won't need a monitor/tv to play your comp/ps4 games (in fact there is an app that lets you play steam VR games on your ps4 at this point). It's not worthless, but right now most of the games that are VR only could easily be adapted to play without the headset, almost half would play just as well without controllers either.

I say this the night before Beat Saber comes out (what I got my PSVR for), because I have found the current game selection and implementation for VR very lacking so far. There are a few games that use the headset well, or the move controllers well, but nothing that seems to really shine and makes it worth having to wear something so hot/annoying over the experience you would get without it. I hope, that beat saber will be the first game for me to do so.
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