LogFAQs > #913883706

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TopicSmash Ultimate Mafia ENDGAME
DoomTheGyarados
12/10/18 12:32:14 PM
#9:


Right so hello again, I think there are two important things to consider when I talk about strongman as a role.

First, I speak out of frustration because the role has become a kill Chris button. God that's not fun for me. And in fact in the last game scum didn't need their strongman, no protection saved me. It's just the fact that with strongman scum doesn't even have to hesitate, and that is also bad role design.

For example in my recent game (... I forget my own flavor... music?) I had a strongman that was a 100% sure kill if you knew the person's role along with your choice to kill them. So for example if day 1 I messed around and claimed, it activates. Or if they decided to use their scanner night 1 on a high powered target they get to murder them night 2. Or if they force a claim they could still in theory murder night 1. I love the elegance of this role because the kill is a reward for play. It rewards pressure or punishes lax play or it rewards scum's choice to use a power on a member of town and follow it up.

I think strongman is a needlessly lazy role. Scum already win a vast majority of the games in this community. There is push back because of the selfish nature of this idea from me but frankly it isn't a bad one just because I am being selfish. Asking for elegance in setup design is not a bad thing just because it benefits me. Also I am not even asking for a stacked deck, I would just like to be able to sometimes play the game longer or if scum wants to shoot me night 1 they at least have to take some risk in that play.

I know in my heart that is not asking for too much. As a host, as someone with a great eye for balance, I know I am both being selfish but also making a good point.

There are plenty of toys for scum, and there are many roles that can be invented.
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Sir Chris
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