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TopicHas there ever been a good definition for alignments in d&d
banananor
12/22/18 12:03:02 PM
#116:


good: altruistic, self-sacrificing with regards to individual people

evil: selfish, puts own desires far above others' needs

lawful: values society and works to keep it and trust in it running

chaotic: doesn't value society, and actively works to prevent it from restricting individuals

neutrality has been described as a few things, but in general it's the following: when you're somewhere in the middle. you're not self-sacrificing enough to give away your paycheck to the sick, but you're not selfish enough to steal from them when you need the money. you're not lawful enough to report a theft committed by your best friend, but you're not chaotic enough to submit false reports to mess with the law enforcement system

there are other definitions of neutrality, but when you get clever about it it takes the whole system down.

and in general, it's an ad-hoc system. acts can be good/evil, but it's up to the individual DM as far as what percentage or severity of acts change a character's alignment
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You did indeed stab me in the back. However, you are only level one, whilst I am level 50. That means I should remain uninjured.
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