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Topicbanananor ranks the steam games he has completed
banananor
05/17/19 1:51:29 AM
#77:


#28: Pyre

I give this Pyre a lot of credit for being unique and trying something new, even if it ends up being frustrating to lose.

The game's sport is rugby basketball. It's pretty sweet. The range of characters all play differently, and over time the game nudges you towards trying characters and combinations you haven't tried before. And it actually creates differing gameplay. Your team is only 3 players- 3 big fat slow ones play differently than 3 that can just teleport all over the arena, and those play differently than 3 that have projectile attacks.

The fact that the story plods along even when you lose was touted as a feature, but I think my personality just isn't built that way. I was ready to lose at the beginning, but the game was too easy. By the time things became satisfyingly challenging, I was actually invested in the outcome. I'm only a little ashamed to admit I force-quit and tried again until i won. I know, the game is supposed to be about accepting loss and moving on, but I like the feeling of improving, and if you can't practice against worthy opponents you won't get better.

The reason I'm not super embarrassed is that after that match everything was suddenly easy again. But really, the story would've been fine if I had lost every match.

Oh, speaking of story. The characters were pretty fun overall, and again, the game is framed in such a way that each gets enough time in the limelight. Only one of them that I can remember kind of got on my nerves. There's a little bit of anime trope garbage going on, most memorably with Sir Gilman.

He does that thing where he shouts and points his finger/sword/whatever in the air in front of a flashing background when saying really basic, normal stuff. No one in real life talks like that, even the most annoying ones. F that guy. At least he was pretty effective.

The aesthetics of the world and your traveling caravan are so sick. I love the cartoon grimm's fairy tale style. The mode of travel, pacing, and worldbuilding is creative. I've always felt this way about Supergiant Games's titles, but their previous games just made me tired after a while. The main difference between Bastion/Transistor and Pyre is that Pyre is actually fun to control.

Yeah, Pyre also has those dumb challenge mode constellations or whatever that makes the game easier in the long term if you make it more difficult in the short term. I think that's just the worst design ever. People that want a challenge should be rewarded with more challenge, not less. It's just stupid balance

Idk, I just really like rugby basketball and the unique story.

Oh, by the way, we are solidly in the damn good game category right now. Looking up the list, everything from now on I would recommend to absolutely anyone. It's going to be some good stuff
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