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TopicGacha and Hero Collection Game General Topic 4: ''Banana's going bananas.''
legendarylemur
06/26/19 11:00:48 PM
#187:


Lul I pulled Madoka

5AApnCX

I just decided not to reroll, pulled her on the 4th batch of rolls that I got after clearing 2-4 or so? There's a 200 gem 10 pull pack in the shop.

I guess since I pulled the char I wanted, might give it a bit of chance. The game's buggy and slow though. I keep crashing for unknown reasons, once I thought I lost my account because it wouldn't let me past the main screen. It just keeps sending me to the title screen every now and then, which is annoying as hell

Also the UI is a mess. The back button is rarely ever valuable because it keeps putting every single action in the back stack lul. It's too hard to skip through the story without pressing skip because I'm usually quickly skimming through the texts. The voice acting is great, but the story is not something I wanna really slowly read though it's been moderately interesting. Also it takes way too many clicks to get to certain things, and the equipping of things is all over the fucking place and often not where you would want it to be. There's no textile feedback to any of the icons either, so they're saying I need all these things with basically 0 indication as to where I could get them, which is a huge problem.

Doing the story is also very unfulfilling. 3 gems when it needs like 20 for a single roll is a bit... eh. Kinda feels like I'll basically never have enough to roll most of the time. The universal 100 rolls for free 4* is not bad, but you're also not guaranteed which one you'll get, which sucks. Feels like it's built for people to be dolphins that become whales over a large period of time.

The battle system is also pretty luck based. I've seen some vids that only use like 2-3 characters, and I think I get why. You severely reduce the rng in the battle system and make it easier to do the link thing. Honestly, outside of basically being meatshields, I don't see the point of running a full team most of the time. It doesn't increase your damage in any way, maybe even weakens you if you don't happen to have a full team of really strong units, which by this point none of us do most likely. I might've liked a bit more variety and control, too. I hate the way it targets the next unit after you've already killed a unit or two.

There's also the matter of stamina. What's even the fucking point of stamina lmfao? I honestly just forget that this game exists because I play like 3 stages for like 5 min and then have to wait some undetermined amount of time before I get to play again. Horribly paced and probably aggressively detrimental to the game's enjoyment

I guess E7 has spoiled me a bit by actually being a legitimately crafted RPG. It's hard to get that in most gacha games. E7 and PAD are probably the two games I've played out of the countless gachas I've picked up and dropped that offered a legit interesting and thought provoking RPG experience, and Magia Record is definitely not on that tier. But it's also playable. I think if it starts getting harder and I spend the time to get those extra skill and magic shits, it might start either showing its inner polish or reveal its deeper inherent flaws.
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