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Topic1006-verse: There's always next TEW
Tom Bombadil
07/29/19 8:50:12 AM
#106:


The upcoming schedule currently looks like this.

August: This is meant to be the final month for adding new content. Effectively it's going to be an exercise in completing as much of the remaining ideas from the TEW2020 Design Document (the document where all the hundreds of possible ideas and suggestions were logged and outlined) as humanly possible before the end of the month.

September to December: This will see the addition of the 'second wave' of testers; that is, I'll be bringing 3-6 new people on board (*) to provide fresh eyes and to begin initial play-testing of the game. The focus of the project will change, moving from 'adding and upgrading content' to polishing up the new stuff, bug fixing, and adjusting any values that need it. I'll also be starting work on creating the default data so that we can do full testing, filling in the Player's Handbook with all the necessary information that hasn't already been done, and adding in the interface graphics as they arrive. At some point during this period the idea is to also open up threads to allow people to suggest Attributes and Products.

January to March: The hope is to arrive at 2020 with a game that is close to a finished state and with a fully updated database with which to test everything out properly. This will then be the launch of full scale final testing, where we aim to eradicate any remaining bugs and get the trickier elements, like finances, properly adjusted to provide an optimum level of difficulty and realism. We'll also convert over some other TEW2016 databases to make sure that the data converts without issue and that they run pretty well (while taking into account that they won't have some features enabled, naturally). At the same time we'll also be adding in whatever interface graphics are left to do.

April to July: Depending on how testing goes, TEW2020 should be launched sometime in this time frame. It's a large window simply because of the size of the game and the fact that there's so much new content that it's not really possible to gauge how long testing will take. I'm not sure whether we'll be releasing the editor earlier than the game, as we have in the past so that database makers can make an early start, that will depend how things go.

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