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TopicRaka plays Fallout 4 *progressive spoilers*
azuarc
10/08/19 11:18:16 AM
#24:


Bethesda received a lot of pushback over Fallout 4's world design. Many of their quests and events seem to fall under the category of someone at the studio going, "Hey wouldn't it be cool if we...?" and then they shoved it into the game without considering it further.

The ultimate in this is a ruined refrigerator you find on the roadside with someone screaming inside. You open it up and there's a ghoul kid inside who's been trapped in there since the days the bombs dropped. It's ridiculous, over the top, and completely lore-breaking. (There's a related quest I'm not describing so as not to have to use spoiler tags, but trust me, it's more than just what I'm describing.)

I mostly don't mind. I turn a blind eye to the major worldbuilding details and just play the game. I'm pretty sure the developers at Bethesda do, too. But it also becomes pointedly obvious that Bethesda's writing team is not especially well-staffed. (It's 12 people in the credits, but those people are doing everything from constructing dialogue trees for every random NPC to building terminal text to working with the level designers to decide what each of the hundreds of locations look like.)
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