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Topic | The Outer Worlds looks sick |
ParanoidObsessive 10/23/19 4:03:14 PM #90: | Any two of my playthroughs had Couriers who could say the exact same line, but in my head they were saying it in a different tone of voice for entirely different reasons. That gives more flexibility to a character than every option you choose being a variation of "yes", with a voice-actor delivering the line the same way every single time. And because each Courier felt different to me, I felt more invested in their stories. I was interested to see where they'd go, and what they'd do there, and why. Which side they'd pick. And how they might occasionally surprise me (on my first run, Character and alignment also sort of shaped which missions I'd do. Couriers inclined to support the NCR would do the missions that strengthen the NCR, while Couriers aligned to House or the Legion would generally tend to skip them. Some of my Couriers were diplomatic and cunning enough to try and play all sides against each other early on, to avoid conflict, but I also had Couriers who murdered Legion wherever they found them without hesitation in spite of the fact that would result in tough assassins trying to track me down all the time. I'd recruit different companions, go different places, do different things, for different reasons. And each run was interesting in its own way. By contrast, in FO3, I felt like I had zero choice. Sure, I could choose to ignore the main story and just go exploring (which really isn't a "choice"), but the entirety of the main story itself basically boiled down to "follow your dad". Even after FO4 attempts to ape the more meaningful choices of New Vegas by adding factions, but does so in the most inconsequential way possible. And most of the plot is still railroading right from the intro cutscene until you --- "Wall of Text'D!" --- oldskoolplayr76 "POwned again." --- blight family ... Copied to Clipboard! |
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