LogFAQs > #929201301

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, Database 5 ( 01.01.2019-12.31.2019 ), DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicThoughts on stats and things in Outer Worlds:)
wolfy42
10/24/19 8:51:47 PM
#1:


Well, my plans were way off for creating a character, but.....that is ok.

After actually getting to play the game, I found a few things.

First the penalty for dropping any of the stats is not worth what you gain, even strength drops time dialation etc....so you pretty much shouldn't drop a stat.

Second....dex......kinda blows.....like ......hard.......seriously.

You don't get much skill points from stats...and dex literally just boosts attack speed/rate.It's not HORRID for a melee build (Except your probably still better off with str/int and or perception)...but in a weird turn of events it seems like the least useful stat for a gun build lol. STill keep it at normal...but not worth putting points into.

Strength of course should only be boosted if your going with a melee build, and even then, you might get more from int/perception, it's a flat damage boost, and you don't get a bonus for a 3rd point (like you do from int and perception), at least it also gives carrying capacity which could save you a perk or make you get it later (pretty much everyone will get pack rat..since you need to take 5 tier 1 perks and there are not that many good ones).

Meanwhile int boosts crit hit damage...but....crit hits are not from headshots/weakpoint shots like before...now you have a random chance to get a crit which goes up as you raise the weapons skill level and can be boosted in other ways, so a 35% increase in crit damage is pretty significant. Int is actually probably the stat that boosts your damage the most for both melee and ranged (and raising it affects both so you can choose between them at will).

The other stat that boosts damage, by another 35% is perception, but only if you hit enemies in the head or weakspot. This isn't to hard though with time dialation. I'm thinking very high int/perception might be the general way to go, unless you want to maximize companions or something.

Cha meanwhile does let you use companions a bit more, but by itself it doesn't make them more powerful, and it makes passing skill checks easier (but it's looking like high skill points in persuade will do that fairly well also). It will have an effect on conversations, but...you can get around that fairly easy by just putting points into the skills (on normal at least the checks have been super low/easy so far)

The last stat temperance....got downgraded I guess? In the preview video a good temp gave +10 hp regen per second (from 2 at normal to 12 at good) and +10 more for high (to 22). That seemed crazy high to me....but now it's crazy low. A normal temp is 2, a high is 3.5 a good is 5 and I don't remember a very good (it might have been 7.5). Even so, it's just not enough to make a diff, especially with enemies dropping adrinals all over the place. The stat gives absolutely nothing else.

Now the only real question is ifyou can boost stats later in the game.....like in the fallout games, if you can boost stats by 1 eventually, then going +3 to int/perception doesn't make sense, and you should go +2 to 3 stats (so +2 int/perception/str if melee or int/perception/cha if you wanna max out companions etc.

Anyway, game is a blast so far..I'll figure out more about the stats etc as we go. You do get a perk at level 2 btw, so you can grab pack rat right away, but honestly the +50% max health perk is so freaking good...and I wasn't having any probs with weight. If you get one of the skills up to 20 (which is very easy to do at level 2) you can sell items to vendors, which makes it cake to keep your weight down, so I have not been having any trouble so far with that (may not get pack rat till my 5th perk at this rate).
---
Zangulus "I try to avoid having any knowledge at all of his dick."
Glowing Elephant "Stonehedge was a sex thing."
... Copied to Clipboard!
Topic List
Page List: 1