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TopicThoughts on stats and things in Outer Worlds:)
wolfy42
10/26/19 4:21:58 AM
#10:


Well, I now know why normal is so easy lolz.

Seriously melee is like 4x harder then using guns and companions also make the game much easier. The combo of 2 companions (so they keep the attention of other enemies, and even kill some of them), and guns (which are so strong you can often kill 2 of the enemies right off the bat before they get to attack) is HUGE.

I decided to play around with a new lone wolf character with maxed str/int for optimum per hit damage with melee weapons. Decent stealth (need the hacking/lock pick anyway), and a bit in persuasion early on (enough to pass the initial checks).

But man, combat is so much harder lol. It will probably get easier once I get a science weapon and take the science perks...but it's actually not damage that is the biggest problem, it's getting from enemy to enemy without getting shot a bunch. I'm thinking TTD is going to be WAY more important...and so will movement speed (you can spring in TTD btw, so I was right about just needing Cheeta.....walk speed increase does not improve spring speed (was wondering if they stacked...IE walk speed boosts base movement speed by 25% and then sprinting boosts base movement speed more, and cheetah boots that boost by 20%).

Nope, it's just a simple 20% boost to spring from cheetah, so anytime you actually want to move fast you spring, and cheetah makes you move even faster.

First perk I got for sure was the health one and the second perk was lone wolf, gonna get the armor perk next since it's way more important.

Stealth works great for guns...but....not so much so far at least, for melee....but if you can stealth up behind one of the enemies (because they are facing away from you), you can still get a sneak attack in (but honestly without a ton of points into stealth the damage bonus isn't worth it. Your better of sprinting up to an enemy and power attacking them (you can power attack from stealth btw).

Melee damage initially isn't much more then most of the guns, and the attack speed is slower then most...and you have to be right up on the enemy. I'm mostly focusing on 2 handed weapons currently, and aiming for the no-block bonus at 60 two handed asap.

Glad there are so many freaking mag locks/hack tools though because I won't have the points to invest, and the skill bonus from pavarati.....and while I can mitigate it a bit by switching equipment to boost lock picks (never bothered with my main char), it still will cause my skill to be significantly lower.

Persuasion being lower, at least on the first planet isn't really a problem, since I'll still have 20 in it (and lie/intimidate as well), it may end up sucking after the first planet since I didn't need to bother raising guns over 20 at all, but melee I totally am going to boost (2 handed) to 60 right away. That is 40 points I'll have to spend on that skill that I spent on persuasion/stealth and science skills instead (and since it boosted all the skills under them, that is a ton of freaking missing points.

Long term, not a huge deal, but basically it drops my progression for other utility skills by 4 levels or so.....so melee is just plain WAY freaking harder.
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