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TopicHearthstone Topic: Back to School Edition
metroid composite
09/01/20 11:03:21 PM
#217:


GANON1025 posted...
I almost feel like there should be a general nerf that no card's mana cost can go below 1 (besides cards that start at 0 of course).
Eh.

Like there have been cards that had cost reduction to 0 that were never terribly strong, or at least not strong for their ability to reduce costs to 0.

Reckless Experimenter is a good example. The cost reduction was good, It was used in a serious deck (Mech'a'thun priest) but not for its ability to reduce to zero. (It got nerfed briefly because of snip snap, and then immediately un-nerfed, when the ability to reduce echo cards to 0 was removed. Last I checked nobody was bothering with the card in wild).

The original druid quest (Barnabus) reduced all cards in your deck to 0 and it was...okay. Not the strongest quest, but also not weak to the point of unplayability, just...okaish.

Scarlet Webweaver allows for some cute meme videos with 0 mana King Krushes, but isn't considered particularly good.

Fire Plume Harbinger--I've used it in a deck, and reduced the cost of things to 0. It's okay, doesn't make the cut in most people's lists.

Frizz Kindleroost: can reduce your 2 mana dragons to 0 mana. With a couple shadowsteps you could reduce all your dragons to 0 mana. It's...a playable card, nothing special, nobody ever bothers shadowstepping it.

Or there's the new warlock quest, which the upgraded hero power is like lifetap except it reduces the cost of the card to 0. It's...kind of a medium strength Ulduum quest; not the strongest, not the weakest.

Or there's Raging Felscreamer in Demon Hunter. Can reduce the cost of a 2-cost demon to 0. Or you can stack two of them in a row, and it reduces a 4-cost demon to 0. The ability to reduce to 0 was not even the strong mode of the card, the strong mode of the card was playing Priestess of Fury on turn 5.

Or there's Mechwarper--only ever really caused problems when Snip Snap was involved. Now that it's back to being unable to reduce snip snap to 0, the card is...overall a high power card obviously, it's a 2 mana 2/3 with a relevant tribe and an upside, but I would be very surprised if it got nerfed--two of them let you dump your whole hand on turn 3 and die to a board clear, but that's not all that valuable--worth noting the relevant wild deck that runs it is packed with a lot of high power card draw spells to try and combat how quickly mechwarper decks just run out of resources.

(I also enjoy playing with a lot of these cards, and wouldn't like to see big across the board wild nerfs to cards that aren't really a problem in the format).

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