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TopicMan, are most tanks in games just the shittiest players?
agesboy
08/05/21 7:57:27 PM
#29:


Joshs Name posted...
Tank is hard cause other jobs are generally clear in what they need to do. Healer just needs to keep everyone alive and DPS just needs to do as much DPS as possible.
in specifically XIV, this is not true in the least. tanks are dps with extremely simple rotations that at certain scripted points in the fight need to press mitigation buttons and occasionally run to a specific spot. there is zero flexibility in what they need to do or are expected to do. dps are harder because their rotations are more than just pressing 123, but healers are the hardest of all because you have to do as much damage as possible in addition to healing or your team isn't going to beat the enrage timer. it's gotten to the point where in XIV, a good healer is never actually seen casting a healing spell, because they've optimized their rotation to such an absurd degree they can rely entirely on cooldowns. healers have the largest margin to excel because of how they have to leverage the party living vs how much team damage they can contribute to; DPS have a big margin to excel by utilizing their class's movement and minimizing downtime. tanks have the least margin to excel because their entire kit is so incredibly straightforward

wow tanks used to be more interesting but they've taken away a lot of the big brain ability out of classes over the years and it just feels like a different dps. the part i hate the most is how they reduced how vital stagger is to brewmaster by simply nerfing stagger numbers and making them baseline have more passive armor

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