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TopicMonthly Multiplayer Asynchronous Randomizers (New games added!)
Robazoid
06/04/22 9:45:35 PM
#1:


The last topic found a good crew interested in multiplayer randomizers, but I'll try to explain all of this well enough that new people can join too. We use the "Archipelago Multiworld Multi-game Randomizer" for this, which connects several different games (listed below) and is always adding new games!

Website: archipelago.gg
NOTE TO MODS: While some Archipelago games require emulation, they don't provide any of the hardware or information on how to get it. They're very careful not to break any laws so please don't delete this topic just for linking to them, thx

What is a randomizer?: Most games have a linear progression. Item A unlocks Area B, and Area B has Item C to unlock Area D, and so on. In a randomizer, these items are shuffled, so you might find Item C in the first area and can progress to Area D right away. How they work obviously varies from game to game, but most randomizers offer a unique progression path every time you play. Often this turns them into a kind of puzzle to complete. Randomizers use careful logic to ensure you can always beat the game, but it won't always be easy!

How can a randomizer be multiplayer?: With Archipelago, instead of a game's items being shuffled within itself, those items are shuffled between several different games. A Link to the Past player can find and send a Super Metroid player's super missiles, and then the Super Metroid player can find the LTTP player's hookshot, and so on. This turns the randomizer experience into one big puzzle split between ten or twenty or more games, and everyone needs to cooperate to complete it. This can be done with everyone playing at the same time, but Archipelago also allows for asynchronous play (or async), meaning your progress is saved and can be resumed later. Any items you send, other players receive when they start playing, and any items they send you will come when you resume.

LIST OF GAMES
A Link to the Past
ChecksFinder (a small Minesweeper-type game)
Factorio
Final Fantasy
Hollow Knight (HK currently has some problems resuming saved games but is playable)
Meritous
Minecraft
Ocarina of Time
Raft
Risk of Rain 2
Rogue Legacy
Secret of Evermore
Slay the Spire
SMZ3 (LTTP and Super Metroid combined into one game)
Sonic Adventure Battle 2
Starcraft 2: Wings of Liberty
Subnautica
Super Mario 64
Super Metroid
The Witness
Timespinner
VVVVVV

How to Participate: If you're interested, that's great! Here's a quick breakdown of the steps you need to take, but feel free to ask any questions.

1: Choose your game from the list above. Remember, whatever you choose will be randomized, so you won't be playing it the usual way. Minecraft, for example, locks various crafting recipes behind checks for you to find or other players to send you. You won't even be able to craft a stone pickaxe until you get Progressive Tools. In Starcraft II, you can't build marines until the unit is sent, etc. With that said, no one should be wary of joining. Archipelago allows forfeits if you're having trouble or not having any fun, so feel free to try it out!

2: Make sure you can get your game to work. https://archipelago.gg/tutorial/ has setup guides for the various games, and most of them require the Archipelago client too. I've played a few games and others here have played many others, so hopefully we can help if you're having trouble. If you run into big technical issues, though, you might need to go to the Archipelago discord server and ask there. There are lots of knowledgeable people there who will be happy to help with any questions!

3: Decide on your game's settings and either let me know or send me a yaml file. A yaml is the name for the file that contains your game's settings. Each game on Archipelago allows various setting changes (found here: https://archipelago.gg/games under the settings link by each game). You can either export the settings on the website and send me the file (preferably through discord) or simply let me know of your changes and, as long as there aren't a whole bunch of them, I can happily create a yaml for you. If this is your first time participating, I'd recommend just going with defaults, but some games have some real quality-of-life stuff available so make sure to take a look!

4: Once I get all the yamls and generate the multiworld, the async begins! At that point all you need to do is join in and start playing. We're pretty laid-back here, so while each async will start on a Saturday where hopefully people can play, it's fine if you can't start right away or if you can't play all the time. Most asyncs we've done have taken between a few days to a week, so there's no rush. This is meant to be fun and low-stress for everyone!

Lastly, we have a discord server that we use during these. It's helpful to talk in real-time sometimes, and it makes uploading yaml files super easy. People read what's posted here too, though, so joining it isn't mandatory. The link is below and it should never expire, but if you try to join and can't just let me know and I'll generate a new one.

https://discord.gg/s5aZFEKTHz

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