LogFAQs > #965558483

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TopicMonthly Multiplayer Asynchronous Randomizers (New games added!)
Reg
06/05/22 8:32:19 AM
#4:


I uploaded a new yaml to discord. Some things to note:
  1. New yaml includes the potential for lttp shop randomization, which seems pretty fine based on some generation + spoiler logs I looked at
  2. I converted it to a multi-world yaml, with one lttp and one v6 world inside the single file (If you want to do this, take a single-world yaml, put --- (three dashes) at the end of it, then past another single-world yaml below it)
  3. For anybody who's keeping their own yaml (IIRC this is at least Sheep?), note that the latest release changed progression balancing from an on/off to a numeric sliding scale. If you want it to match the old "on", set the value to 50. You can set it to a lower value to still have some degree of balancing, but reduced impact. Or higher if you want the fill to try to keep you ahead of the progression curve (I don't recommend this for async, or at all really)
... Copied to Clipboard!
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