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TopicSo how was Triangle Strategy, anyway?
redrocket
06/14/22 5:12:42 AM
#15:


Lord Ephraim posted...
This is one of those games where Normal mode is too Easy and Hard mode is too Hard.

The one thing that makes the game's difficulty kind of moot is that you are allowed deaths aside from mission critical objectives. Revivial is extremely limited but sometimes you can sacrifice strategy by using one character as bait to break a chokepoint. There is an in-game achievement for not letting a single character die, so there is incentive for a no deathless run.

I mean, youre allowed deaths even in Fire Emblem, right? Unless its the MC or a mission critical character, I cant think of a game where you cant technically use the sacrifice strategy. Deathless runs are always just a matter of personal pride.

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