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Topic~FIGHT!~ Mario, Crono and Aigis vs. Bowser, Mewtwo and DK
KanzarisKelshen
02/17/23 8:59:32 PM
#1:


Mario, Crono and Aigis have challenged Bowser, Mewtwo and DK to a fight! Location of the fight: Jungle Japes - A series of caves and treetops nestled deep in Donkey Kong Island, as it appears in Donkey Kong 64. All enemies, NPCs, portals, bonus barrels, transformation crates, Cranky barrels and pads, and collectibles have been cleared out, and bananaporters are only able to be used by Kongs. All areas are open, access to the rest of the DK Isles is denied. Attackers begin at the level entrance while defenders begin in front of the hill containing the mine carts. Which side will win?

Guidelines

- The fight will occur in real-time (like an FMV sequence). Gameplay mechanics are less important than how the characters would function in a real-time environment.
- The members of each team are ideal teammates capable of executing a prearranged battle plan.
- Unless stated otherwise, characters have access to their full arsenal of abilities and equipment. They may not always work at full power, however (e.g. a petrifying spell may have only a partial hindering effect not seen in gameplay or even fail outright against sufficiently powerful mercenaries). Use your own discretion.
- There may be SPOILERS from all of the games the characters are from.

Rules for Voting

- Bold your votes.
- You do not need to require justification for your vote, though the admins reserve the right to disqualify votes in the advent of obvious alt voting and other similar scenarios.
- Leaders cannot vote for their own teams, but they are free to argue their case.
- If you want to switch your votes simply bold the change; there's no need to delete your post, though you may if you wish.
- This match will end in 24 hours.

Crono is as he appears in Chrono Trigger's latest version, with a set of full endgame equipment and access to all his techs. He may perform combination techs with his allies should the situation demand it.

Aigis is as she appears in Persona 4 Arena Ultimax with all of her moves available. Pallas Athena also has all of her skills and properties from Persona 3 and Persona Q2 available. She must actively focus to apply the effects of Aegis Shielding, but it will always trigger if she does so. She will always be aware of Donkey Kong's position, and prioritize taking him down if possible. She will start the battle being hit and knocked back by Donkey Kong's full power DK Punch, damaging her, as well as being hit by Mewtwo's Psychic attack, damaging her and temporarily overwhelming her brain, leaving her unable to remember her fighting style or how her weapons and spells work beyond a rudimentary level for the first 15 seconds of battle.

Mario is as he appears in the Super Mario Bros. series, with full access to all of his abilities seen therein. He has access to all of his Super Mario RPG abilities, a Mega Mushroom (which will turn him giant for 30 seconds, as seen in New Super Mario Bros.), a kart (plus one Banana Peel, Dash Mushroom, Lightning Bolt and Spiny Shell) and Dual Slingers with all associated skills and techniques, as seen in Mario + Rabbids: Sparks of Hope. He may use his Final Smashes from the Super Smash Bros. series if the appropriate circumstances arise without requiring a Smash Ball. Additionally, he is accompanied by Cappy, but may not Capture enemy mercenaries by default. He will Capture Donkey Kong when the two teams first meet, bringing him under his control for 15 seconds with full access to DK's abilities, able to use them as proficiently as he would. Upon his demise or the end of the effect's duration, Mario will spring out of Donkey Kong, landing in a nearby location unharmed.

~VS~

Bowser is as he appears in Mario & Luigi: Bowsers Inside Story, equipped with the Wicked Shell, Vampire Band, and Special Fangs X, though at his Super Mario Odyssey size. He may freely summon minions for Brawl Attacks, but only to perform the attacks, and cannot enlarge himself further or vacuum up abilities. He also has access to all abilities shown in Super Mario RPG, Super Mario Odyssey, and Super Mario 64, and may summon and use the Koopa Clown Car at will (though he only has one and it contains no minions or other weapons).

Donkey Kong is as he appears in Donkey Kong Jungle Beat, at Platinum Crest level. He also has access to his Mario + Rabbids: Donkey Kong Adventure skills and Golden Gyre, Smash Ultimate moveset, and his fully-upgraded coconut gun and 10 orange grenades from Donkey Kong 64.

Mewtwo is as it appears in Pokken Tournament, with all of its moves as well as those from Shadow Mewtwo in the same game, and is capable of a synergy burst on its own. It has all feats and powers demonstrated by Mewtwo in Detective Pikachu (both the game and film), aside from anything to do with swapping souls or consciousness, as well as its entire natural learnset from Pokemon: Lets Go Pikachu and Eevee and the move Psystrike. Teleport may only warp Mewtwo, and only to locations it has already seen in todays battle. He has been hit by Crono and Aigis' Burst Smite dual tech, the effects of which are up to interpretation but which will always be at least equal or greater than the sum of their Luminaire and Heritage Liberator Palladion's abilities.

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Shine on, you crazy diamond.
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