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TopicMercenaries 5 Test Run, Week 1 Result: Night of a New Day
KanzarisKelshen
02/19/23 8:07:11 PM
#4:


Announcements for the players:

We are very pleased with our first week of the test run. Good work building your teams everybody, and good work fighting for your first wins. We've taken note of how week 1 went and have a few matters we wish to bring to your attention and request your votes on. They are as follows:

1) Players are currently waging a war with less-than-default econ, as they are missing 100 GP relative to a normal m5 start. As such, we are planning to inject each team with a 100 GP gold grant, to set your teams to the econ level a normal M5 starting team would have. The question is when to do so. We see two options:

Option one: Inject the gold into the system this upcoming week (so, week 2). This allows players to start rounding out their teams for week 3. This interferes with this cycle's high tier match, but has the advantage of allowing more of the test run to proceed like a normal game of mercs (or close to it as we can manage).

Option two: Inject the gold into the system on week 3, allowing players to prepare for the second cycle. This option rewards the players who built teams capable of winning on all three tiers from the jump, thus reinforcing the impact of proper play skill as much as possible. It gives us less actionable data for M5, however.

2) We have noticed certain mercs shipped in a less-than-perfect state. As such, we've drafted a set of tweaks for currently-released and unbought mercenaries (and more for purchased mercs, but we are not going to nerf or buff bought units while you're all fighting for the top spot). Would you like us to implement adjustments to the mercenaries in the unbought mercenary pool? Not all mercs will be affected, and some changes will be minor while some will be major. We won't reveal which mercs would be affected, so as not to bias votes due to potential gameplay advantages for the upcoming week. Instead, we want you to vote in the abstract, based on what you think would make for a more interesting, better game that provides the most data for M5.

3) We are confirming Bounty Hunters interact with On Purchase abilities as normal. They will resolve as if the Bounty Hunter had been bought, making mercenaries such as V or Selvaria fully functional. No, this wouldn't allow Bounty Hunted Mega Man to cherrypick abilities every week -- he picks an ability in Results, meaning he never has abilities to use if Bounty Hunted.

We thank you all for your patience, your tireless efforts and your enthusiasm. You're justifying all the work we put into creating M5 every day. It's a pleasure to host this test run for you.

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Shine on, you crazy diamond.
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