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Topic~FIGHT!~ Bowser/DK/Diddy & Dixie/Sonic vs. Cyberdemon/Zagreus/B. J./Samus
Eddv
03/10/23 6:33:05 PM
#2:


So this week's match is a pretty simple set up - we are still at Castle Wolfenstein, or Castle Cablecars as mistaya put it.

First things first - Mewtwo is beginning either deep in the castle or floating over the ravine. Odds are Mewtwo, who is a very solitary creature by nature, simply fucks off. She might be drawn to the challenge of showing its supremacy over the physically impressive ape...but in all likelihood just goes away.

My team is much the same as last week.

There are a few key differences however, for one our boy BJ has gotten some surgery done and now has a cool cyborg body. He also has some more even longer ranged weaponry in the form of RPGs and an honest to goodness sniper rifle backed up by the nazis signature plasma rounds that can usually one shot normal humans in a single blow even to the body.

We also have a new teammate in Zagreus from hades. In this loadout he has the Bow of Hera which in addition to being a fairly long range shot, can deliver spells and their effects at a distance too. This is important because Zagreus in this loadout is a walking talking debuff machine - his spell creative a festive fog, which gets its targets drunk/hungover which in game is basically a damage over time debuff but you will not he also has Dionysus' passives, so this fog also slows anyone in it to half speed. Except on my team I have one person in an airtight suit, a cyborg, a cyberdemon who is immune to non direct damage of any sort and Zagreus who is not only immune to it, he is actually given a signficant damage resistance buff. It also causes the drunkenness to be contagious, so if DK is drunk, odds are Sonic is too. Zagreus also has Aphrodite's attack and call, this causes Weakness or a 30% decrease in strength for DK and sonic, while the fog is making them 40% slower. In addition, he also has access to her call, which if she hits it, momentarily charms even the top level gods like Hades, and both Sonic and DK have a long history of being led astray by feelings of love and lust so I suspect they may be a bit more vulnerable than that. Finally, he has the poseidon special, which on his shield attack he can captain america out, he can use to push his foes which could be useful for delaying sonic or DK or knocking them back off the cable cars and into the ravine.
If things get harry, Zag can literally hold up the shield and be immune to most attacks.

Samus is here today with her Prime Hunters load out, which gives her a) her longest range guns and b) a gun which similarly has a knockback effect and she is still every bit the all around bad ass that she was.

Why is it important all 3 of them have long range attacks with fairly devastating effects? Because Cyberdemon starts in front of Team DK. The cyberdemon will be immediately be confronted by a Bowser who is so scared of BJ that he's not thinking straight and diddy kong. Cyberdemon is triple tough, taking 45 rockets to the chest at point blank to take down. And he comes with what looks an awful lot like original Doomguys BFG strapped to his arm, so being prone is really no issue for just destroying small monkeys and bowsers. So they have this big angry, apparently very fast demon in their start zone with them. He is also very LOUD, famously his scream is so loud it can be heard anywhere on the map during Doom, which I think he would obviously do once engaged in combat, thus alerting team long range guns (and bow) to the situation. In all likelihood, one of the two of Sonic and DK is gonna have to stay back and deal with the cyberdemon and given theyre both unarmed and it takes Doomguy 371 chainsaw strikes to take him down, this fight is not likely to be a short one. And if they ignore him, he is firing 3 rockets every few seconds at their backs, which won't go well either.

These things taken together and that even under the best of circumstances, Team Cartoon is still have to cross a ravine on cable cars (or cable grinding in sonics case) while debuffing and repositioning long range weaponry and powerful sniper rounds come at them.

All in all, there aren't a lot of ways even this big ape can pull this off.

Tl; dr - I have a nice number of debuffs to slow down and disorient both sonic and the ape, my team has very good long range weapons and the cyber demon is very loud and very tough allowing my team to make use of them


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