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TopicSee devs? TotK is what happens when you take your time making this shit.
Punished_Blinx
05/11/23 8:48:12 PM
#80:


Kaldrenthebold posted...
I don't think you'll ever see people in a decade saying "the durability was brilliant" unlike dead risings timer reset style. That was pretty unique. A junky durability mechanic ain't it.

I'm not even saying durability is bad. I am loving dead Island 2 and it's got durability. My big issue is jus how paper thin literally everything is in BOTW. No I'm not talking rusted weapons, I'm talking my dual edged sword and the master sword and a whole bunch of 50+ weapons. They still fucking melt like paper.

Make them not melt like paper, and it would be fine. I just don't understand why they won't increase the durability more. I'm fine with stuff breaking just don't make it so quick

The major difference is that weapon durability isn't the primary mechanic like the timer. It's a part of a much bigger overhaul of the mechanics. Which was I believe was called the open air system.

BOTW is a systemic game where a whole bunch of things interact with each other due to actions chosen by the player. That's the unique factor. The durability exists to support that system. Weapons are just another resource. If you want to light that club on fire for extra damage and then throw it at grass to start a fire that grows out of control you go ahead. If you want to lure an enemy to use your steel sword in a lightning storm that's a funny and valid thing to do. Collect a bunch of steel swords to make a chained shortcut in an electricity puzzle and the game will let you. Weapons are disposable and you can always find a new one. There is no singular weapon that is important. They want you to waste them and break them and experiment with them. If you had weapons with super long durability that's better than the other stuff the game isn't encouraging you to do that. You'd be encouraged to hold onto that weapon.

I wouldn't say it's perfect but all of that is why the durability system is there. I think they could ditch durability on the bows and shields just fine but I'll judge the changes when I play TOTK myself.

But we haven't seen anyone else look at this kind of nut and try to crack it. Which is why these games are finding the acclaim that they are.

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