LogFAQs > #973913064

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TopicStreet Fighter 6 Discussion Zone
Xiahou_Shake
06/03/23 11:37:55 PM
#45:


Leonhart4 posted...
Elaborate on this please
An entire single player mode that's actually like a full-ass video game that goes straight up Karate Kid wax-on-wax-off in teaching you fighting game concepts
In-game character guides for every character giving you a breakdown of everything you need to know to get started with them (Like Strive's character intro videos but... actually in the game)
Literally way more training mode tools than I could possibly list here that should have been industry standard for generations - in-game frame data, visible cancel windows, game speed settings, action timing bar for figuring out links, color-coded recovery displays etc etc etc

Add in the modern control scheme, immediate and full crossplay with rollback, plus other niceties, and this game feels like a multi-generational leap for the genre, not only in welcoming new players to the game and genre but also making it a better experience for players of all skill levels to go deeper with the game without exclusively relying on outside material and studying.

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