LogFAQs > #976192136

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TopicREMINDER: Cyberpunk 2077's open world AI
ColonizedMind
09/20/23 11:15:32 AM
#1:


The narrative is changing now the frauds at CDPR have massaged the egos of gaming journalists but dont forget the awful game this DLC is propping up, the state it launched in, the absolute mediocrity of the gameplay and awful story.

* No NPC Day/Night cycle. NPCs spawn and despawn outside of the player's view.

* If an NPC is doing an action, they will do that action forever until the player moves.

* NPCs that are not story/side quest related have one dialog reply.

* If one NPC is assaulted, every other NPC in a large circle around the player will crouch to the floor in the same animation, even if they did not see the original assault.

* NPCs in a car will follow a specific route. If the route is even slightly interupted, for example by your car, they will cease to move forever until you remove the obstruction.

* NPCs in a car will not attempt to move or exit their vehicle if you assault them with bullets/another vehicle.

* NPCs will not acknowledge the player if they run the player over with their car.

* NPCs will not attempt to steal their vehicle back if you steal it from them.

* NPCs will not attack you or defend themselves in any way or form, even if engaged upon with just fists.

* Police spawn around the player's vision when the player is wanted, forever, until they attempt to hide or drive away.

* Police to not attempt to question, warn, or arrest the player for even the smallest crime commited, for example if you bump into them or accidently enter a private area.

* Police are incapable of driving cars and chasing the player if they drive away.

* Police will not attack hostile targets like Gangs if they are not already doing so in an activity.

* Police will know if the player has attacked an NPC in the middle of the badlands and spawn next to the player, without vehicles.

* NPCs will rarely thank or acknowledge the player if they are helped by the player.

* Scripted NPCs that have dialog will say their dialog then proceed to stand there forever. They will also repeat the same dialog if the player leaves the area and visits again later.
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