LogFAQs > #979094332

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TopicSony closes London studio, 900+ employees laid off with no warning
adjl
02/28/24 1:59:34 PM
#43:


MeatiestMeatus posted...
They stated they plan on releasing more content (islands, pals, bosses, tech) and endgame raid bosses. That's live service, not early access:

Is Stardew Valley a live service? Is Terraria? Was Hades, before they finished releasing all new zones and weapons pre-launch?

Live services are a matter of continuous content delivery to keep people playing. Early access is a matter of "the game's not done yet, here's what we're still planning to add." Some other games get long-term support because the devs have new ideas that they want to add, which may bring players back, but aren't really meant to keep people playing continuously. As far as content delivery goes, the lines can blur a bit, especially when it comes to formatting roadmaps, but the primary distinction lies in the motivation: Live services get more content to hold people's interest, and will therefore continue to get new content until the game stops holding enough people's interest to be sustainable. Early access games (and games like Stardew with long-term support) get more content because the devs aren't done yet, and will therefore stop getting new content when the devs run out of things they want to do.

Most notably, though, live services are live, meaning they can die. They're based on servers and can therefore eventually stop when the publisher decides to stop hosting them. If a game doesn't meaningfully change when its servers shut down because the game's support is based on a one-time purchase and not ongoing monetization, it's not a live service.

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