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TopicI prefer closed worlds over open worlds in games
Voidgolem
03/25/24 1:53:43 AM
#29:


it depends on how it's implemented.

Open world -conceptually- is a good idea, but the actual way it's put together is often a bad fit for games leading to wide tracts of Basically Nothing or the Ubisoft "here's a checklist and some map markers but the actual gameplay is kinda ass" syndrome.

In a number of disappointing open world cases it would be better to take the budget -out- of hundreds of miles of Brown/Grey rocks and rote collectibles (half of which are actually useful maybe), and put it into combat that feels good, encounters that are interesting, or writing that isn't awful.

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