Current Events > I prefer closed worlds over open worlds in games

Topic List
Page List: 1, 2
Damn_Underscore
03/21/24 9:03:10 PM
#1:


I like to explore every inch of a game world so for this reason alone I prefer closed worlds in games

---
Some guys have all the luck, Some guys have all the pain
Some guys get all the breaks, Some guys do nothing but complain
... Copied to Clipboard!
Rowdy54
03/21/24 9:04:15 PM
#2:


It usually depends on the game for me. But I also don't have a lot of time for gaming these days so I voted closed as those tend to be easier to get through with less time.

---
This is my signature.
... Copied to Clipboard!
GrandConjuraton
03/21/24 9:04:26 PM
#3:


The one that offers more content

---
You were the geist that warned this frozen silent storm, you were but a ghost in my arms.
https://imgur.com/o21DN7r
... Copied to Clipboard!
metralo
03/21/24 9:05:18 PM
#4:


I like both a lot, its the individual game mechanics that hook me.

---
https://pbs.twimg.com/profile_images/1298321979/image.jpg bustin makes me feel good
... Copied to Clipboard!
pfh1001
03/21/24 9:14:24 PM
#5:


Depends on the content-- some open worlds are lots of fun, some are just filled with annoying padding and too many 'find x amount of thingy' crap.
... Copied to Clipboard!
Joelypoely
03/21/24 9:32:23 PM
#6:


I generally prefer open worlds (or close to it), though I'm quite picky on which ones I'll play.

---
https://philoetryblog.wordpress.com/
... Copied to Clipboard!
DrizztLink
03/21/24 9:35:16 PM
#7:


It depends on the game, I imagine.

Like, an open world RTS would probably be a whole fuckin' mess.

---
He/Him http://guidesmedia.ign.com/guides/9846/images/slowpoke.gif https://i.imgur.com/M8h2ATe.png
https://i.imgur.com/6ezFwG1.png
... Copied to Clipboard!
TheOtherMike
03/21/24 9:36:48 PM
#8:


Depends on my mood. I enjoy both when they're done well.

---
Only two things can end a Republican's career - a dead girl or a live boy.
... Copied to Clipboard!
PraetorXyn
03/21/24 9:37:37 PM
#9:


Closed. Open worlds were fun when we were kids with no money and nothing better to do than sink hundreds of hours into one game. Plus we only got one every few years.

Now, when basically everything is open world, I just find them tedious. I enjoy some, like Elden Ring and Cyberpunk, but the best model for me is something like Deus Ex or BioShock (the real ones, not Infinite) where you have meticulously designed levels you can explore to your hearts content before moving onto the next level.

---
https://store.steampowered.com/wishlist/profiles/76561198052113750
... Copied to Clipboard!
Zwijn
03/22/24 12:54:32 AM
#10:


Im fine with open world. Im not fine with open worlds with copy paste and zoning, even the games with great mechanics and original content are ruined by those for me. I can explore for its own sake, I dont need to see a dozen small erdtrees in Elden Ring and copy paste catacombs when I look around, and when I travel to a cool looking sky castle in TOTK the mass of shrines and combat trials I pass before getting to it actually makes the castle less special for me since its cluttered by bullshit. I also dont want the nonsense checklist stuff in these games and although you can ignore that youre still traveling a world specifically made for those things.
... Copied to Clipboard!
Rika_Furude
03/22/24 12:55:59 AM
#11:


It depends for me as well, but I generally prefer closed world and linear games. Often youll find open world are wide as an ocean and deep as a puddle, which just sucks (looking at you, Bethesda)
... Copied to Clipboard!
BloodMoon7
03/22/24 1:07:12 AM
#12:


Open world, closed world, flat world. Idgaf how are the waifus?

---
My maid will hear about this.
... Copied to Clipboard!
Kradek
03/22/24 4:22:35 AM
#13:


Open, gives it more of an authentic feel.

---
My metal band, Ivory King, has 2 songs out now - allmylinks.com/ivorykingtx (all of our links there so you can choose which one you'd prefer to use)
... Copied to Clipboard!
anttttt
03/22/24 4:43:37 AM
#14:


open world tends to cause issues with pacing and a lot of games are super underdesigned because they'd rather be organic than interesting to traverse through

open world is probably better but i think devs aren't consistently good at using open world properly
... Copied to Clipboard!
Trumble
03/22/24 4:51:52 AM
#15:


I'm fine with either if the game is good.

---
Do, or do not. There is no Trumble.
... Copied to Clipboard!
Sufferedphoenix
03/22/24 4:53:22 AM
#16:


I generally prefer open but some games are better closed. Like a devil may cry like game would be weird open

---
I put my heart and soul into my work and I fear I have lost my mind in the process
... Copied to Clipboard!
MJOLNRVII
03/22/24 4:53:55 AM
#17:


Exploration in open world games tends to suck. I like exploration in Metroidvania's though, and those are typically not filled with as much or any fetch quest/checklist filler that pads out open world stuff.

---
https://abload.de/img/aonp7v.gif
... Copied to Clipboard!
Dark_Arbron
03/22/24 4:56:12 AM
#18:


GrandConjuraton posted...
The one that offers more content

Since the word content has been dirtied by Ubisofts core design philosophy nowadays I assume you mean actual content, not endless collectibles that make the world map look like a Christmas tree and only serve to give you an achievement. And radio towers.

---
"How is that a religious topic? That's just me talking about GOD." -Frostmourne
... Copied to Clipboard!
TimeForAction
03/22/24 4:57:59 AM
#19:


Closed. I get distracted and bored too often in open world games
... Copied to Clipboard!
B18Champ
03/22/24 5:34:05 AM
#20:


Too many games are open world and it makes it impossible to find time to play them again. I don't have as much free time as before so I like shorter games that you can play through multiple times.

---
If you can't impress someone with your intelligence, confuse them with your nonsense
... Copied to Clipboard!
thisworld
03/22/24 6:51:07 AM
#21:


Limited open world. Something like Shadow of the Colossus or Sly 3 from PS2 era. Varied environment (SotC), no excessive collectathon, no meaningless padding.
... Copied to Clipboard!
GGuirao13
03/25/24 1:18:32 AM
#22:


Open.

---
Donald J. Trump--proof against government intelligence.
... Copied to Clipboard!
C-zom
03/25/24 1:35:45 AM
#23:


Closed, I've always bounced off any open world or sandbox game I've tried. Maybe it's because I've been in modding and game design for so long, but peaking behind the curtain and knowing how that shit works really takes the luster out. I like good AI systems in them, but those are hard to come by.

---
Since only from below can one better see the heights.
http://i.imgur.com/OhZgm.jpg
... Copied to Clipboard!
HudGard
03/25/24 1:40:07 AM
#24:


I like open as long as its not follow quest marker and check a list. If its going to be open world I was to just get lost in it and find interesting things.

---
You haven't set a signature for the message boards yet
... Copied to Clipboard!
solosnake
03/25/24 1:41:37 AM
#25:


the ubisoftification of videogames is something that i have come to despise

---
"We would have no NBA possibly if they got rid of all the flopping." ~ Dwyane Wade
... Copied to Clipboard!
archizzy
03/25/24 1:48:13 AM
#26:


It of course depends on the game but despite all the complaints about open world burnout when done right its still my favorite by far and I love it.

---
PSN ID: sled_dogs76
60" Pioneer Kuro Elite PRO151FD, Yamaha RX-V3900 A/V Receiver, Oppo DV983-H player. Coming soon: 2 Seaton Submersives from Mark Seaton
... Copied to Clipboard!
Heavy_D_Forever
03/25/24 1:50:14 AM
#27:


My favorite games are GTA, RDR, and Skyrim so I definitely prefer open worlds.

---
E-A-G-L-E-S
EAGLES
... Copied to Clipboard!
DarthAragorn
03/25/24 1:52:56 AM
#28:


Open world is good sometimes but I'm playing ff7 rebirth and holy fuck it is miserable with all the ubishit tier side content

---
Asus ROG Strix Z790-E | Core i9-13900k | 64GB DDR5-6000 | RTX 4090 24GB
Dell AW3423DW QD-OLED - 1440p Ultrawide, 175hz, GSync
... Copied to Clipboard!
Voidgolem
03/25/24 1:53:43 AM
#29:


it depends on how it's implemented.

Open world -conceptually- is a good idea, but the actual way it's put together is often a bad fit for games leading to wide tracts of Basically Nothing or the Ubisoft "here's a checklist and some map markers but the actual gameplay is kinda ass" syndrome.

In a number of disappointing open world cases it would be better to take the budget -out- of hundreds of miles of Brown/Grey rocks and rote collectibles (half of which are actually useful maybe), and put it into combat that feels good, encounters that are interesting, or writing that isn't awful.

---
Variable General Veeg, at your service
... Copied to Clipboard!
Cobra1010
03/25/24 1:58:36 AM
#30:


I like open worlds with base building or a base you can upgrade.

---
Load me into the matrix and dont pull the plug
... Copied to Clipboard!
Jeff_AKA_Snoopy
03/25/24 2:02:20 AM
#31:


I like large arenas the best.

Dishonored is the perfect example of this.

---
https://i.imgur.com/GWG5c3r.gif
... Copied to Clipboard!
#32
Post #32 was unavailable or deleted.
Fluttershy
03/25/24 2:31:58 AM
#33:


Open world -conceptually- is a good idea, but the actual way it's put together is often a bad fit for games leading to wide tracts of Basically Nothing or the Ubisoft "here's a checklist and some map markers but the actual gameplay is kinda ass" syndrome.

it's like 'quantity over quality' is a longer way to write 'open world'.

and it's like the devs know it's a bad fit because they have all these player band-aids that you're meant to apply -- like using the horse to traverse all the Basically Nothing in elden ring or how massive worlds are almost universally reduced to traveling via menu. i can get lost in the duke's archives in ds1, but i can't get lost anywhere in the lands between.

---
https://imgur.com/a7zbPmp.gif
... Copied to Clipboard!
PraetorXyn
03/25/24 10:14:43 AM
#34:


Fluttershy posted...
Open world -conceptually- is a good idea, but the actual way it's put together is often a bad fit for games leading to wide tracts of Basically Nothing or the Ubisoft "here's a checklist and some map markers but the actual gameplay is kinda ass" syndrome.

it's like 'quantity over quality' is a longer way to write 'open world'.

and it's like the devs know it's a bad fit because they have all these player band-aids that you're meant to apply -- like using the horse to traverse all the Basically Nothing in elden ring or how massive worlds are almost universally reduced to traveling via menu. i can get lost in the duke's archives in ds1, but i can't get lost anywhere in the lands between.
While I agree with your overall premise, I dont think criticizing Elden Ring that way is fair. Its one of the first open world games in a long time that didnt feel like an Ubisoft checklist and felt like an actual well designed world to explore.

---
https://store.steampowered.com/wishlist/profiles/76561198052113750
... Copied to Clipboard!
#35
Post #35 was unavailable or deleted.
Garioshi
03/25/24 10:52:37 AM
#36:


"Open world" is a code word for "we have no idea how to design a game so we just threw everything around randomly and hope you can pick up the pieces" 90% of the time

---
"I play with myself" - Darklit_Minuet, 2018
... Copied to Clipboard!
TotallyNotAGirl
03/25/24 10:53:40 AM
#37:


Gameplay

---
You haven't set a signature for the message boards yet
... Copied to Clipboard!
DementedDurian
03/25/24 11:12:14 AM
#38:


I prefer Open Worlds when there's a lot to things to loot. Elden Ring, despite not being good at the open world part, still scratches that itch for me.

---
(She/Her) I'm a succubus. Don't worry, I'm not going to hurt you. <3
Video Game IGN: Mystic. Ask me for a joke, I come up with some good ones.
... Copied to Clipboard!
IceCreamOnStero
03/25/24 11:14:05 AM
#39:


I enjoy both but I think more focused, tighter environments tend to fare better.

---
Dokkan ID: 2365415872
... Copied to Clipboard!
MEGAsoldier
03/25/24 11:27:50 AM
#40:


I am so fucking sick of "walk through endless empty green/brown for 15 mins" games. "Open world" was a mistake.
... Copied to Clipboard!
2001mark
03/25/24 11:32:23 AM
#41:


Open world with guardrails... like GTA VC which only opened up the 2nd, larger half of Miami only once you won & got experience defeating the first.

Walking completely aimlessly about without direction can sour an experience. Miyamoto designed his games around that premise - early stage level design all but teaching you mechanics, abilities, & expectations of what may come next.
... Copied to Clipboard!
TMOG
03/25/24 11:38:46 AM
#42:


Closed world, with a world map to traverse. Best of both... uh... worlds.

Too many open world games just include it for the sake of saying "we have an open world" and there's literally nothing to actually do in that open world but walk to your next actual destination.
... Copied to Clipboard!
PaperSplash
03/25/24 11:48:33 AM
#43:


I honestly can't even fathom why people would prefer closed worlds in games aside from when it allows them to be more story-focused.

Open worlds feeling empty or repetitive is the fault of lazy design, not the open world itself.

Damn_Underscore posted...
I like to explore every inch of a game world so for this reason alone I prefer closed worlds in games
Also, how do open worlds (in theory, at least) not allow you to explore every inch?
... Copied to Clipboard!
Unknown5uspect
03/25/24 12:11:55 PM
#44:


Closed world. Most of the open world games I played didn't need to be.

---
How can the moon landing be real if the moon isn't real?
... Copied to Clipboard!
Ruvan22
03/25/24 12:58:11 PM
#45:


I'm guessing old adventure games like King's Quest are closed world even though you can walk completely around the world?
... Copied to Clipboard!
RetuenOfDevsman
03/25/24 1:04:07 PM
#46:


There are good games in both categories. I love Yakuza and I also love Kirby.

If I could design my own, though, they'd (almost?) never be open world.
... Copied to Clipboard!
Fluttershy
03/25/24 1:11:27 PM
#47:


While I agree with your overall premise, I dont think criticizing Elden Ring that way is fair. Its one of the first open world games in a long time that didnt feel like an Ubisoft checklist and felt like an actual well designed world to explore.

i was probably a little harsher than i really think about it because i do think the map functions well and is visually well-designed in terms of signposting -- i think they've always been good at getting players to look where they want. and i like the catacombs and dungeons, too, even if they're copy+paste.

honestly, i just get annoyed and my thumb gets sore every time i have to run through liurnia.

---
https://imgur.com/a7zbPmp.gif
... Copied to Clipboard!
Gobstoppers12
03/25/24 1:18:05 PM
#48:


Open world was cool when it was just "a big world with things to do and places to see"

Now, it seems like open world means "a massive open field littered with 600 checklist collectibles and maybe 7 actual points of interest"

---
(He/Him)
I write Naruto Fanfiction. But I am definitely not a furry.
... Copied to Clipboard!
apocalyptic_4
03/25/24 1:52:38 PM
#49:


Agreed I've been done with open world games since Fallout 4.

The larger these game worlds get the more barren they become. Holding forward on the controller through empty game worlds gets old quick.

---
XBL: Mrpicardbottoms
PSN: Bosh369
... Copied to Clipboard!
RetuenOfDevsman
03/25/24 2:11:49 PM
#50:


Honestly, most of the criticisms of open world games aren't central to the concept. It's honestly more than anything the drive for biggerer and morer that's causing problems. There are open world games that are smaller in terms of overworld size that are a lot better designed as a result.

Ground Zeroes is a really good example. A lot of players turned their nose up at it, but it has EASILY the best open world I've ever played. As in, it's actually designed for GAMEPLAY. One section over here for tight corridors, check your corners, kind of stealth. One area over here for open space, crawl on yer belly like a snake kind of stealth. A couple of areas that are somewhere in between. One area over here is an actual fortress, where security is tighter, enemies have a better range of vision up on the walls, and there's (almost) nowhere to hide. Then there's the prison by the cliff, which is mostly obscured by a large rock so it's kind of its own little area. Makes sense we because there's a cutscene there. There's an area outside the actual base with no enemies and elevated terrain so you can scope things out and call in your helicopter(s). There are a couple of roads, and a bridge, and a few towers here and there that can add a strategic element to things, since they have better visibility and you can sort of informally capture them.

Now, none of those individual parts are particularly unique, but together, they make a world that's in a completely different league from your typical 17 square miles of desert crap. But honestly, we're just getting started.

Enemies are assigned on a per-mission basis, meaning that while the world is geographically the same, your approach might have to be completely different. And they're not just standing around, or even walking in circles. Their patrols might take them all the way across the map, and they might be walking or running. Sometimes new enemies will enter on a schedule, or on a trigger when you reach a certain part of the mission. Some of these guys will climb ladders or towers to perform lookout duty for a while. Some of them are driving trucks, and get in/out on a schedule to go do other things. Some are actively looking for intruders, while others are just transporting supplies but might see you anyway. Some guys are placed on top of the fortress wall with rifles, or recoilless rifles. All carefully designed as a specific custom-tailored challenge instead of just puked everywhere by a random number generator. Some of them are running behind on their schedule and are jogging from place to place.

And if memory serves, there are only eight collectables, and they unlock an extra mission.

Kind of unfortunate, but IMO they made one major mistake, and that was not altering the enemies' vision range for the smaller environment compared to TPP. It made going full stealth on a number of missions psychotically difficult.
... Copied to Clipboard!
Topic List
Page List: 1, 2