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Topic | I prefer closed worlds over open worlds in games |
Fluttershy 03/25/24 2:31:58 AM #33: | Open world -conceptually- is a good idea, but the actual way it's put together is often a bad fit for games leading to wide tracts of Basically Nothing or the Ubisoft "here's a checklist and some map markers but the actual gameplay is kinda ass" syndrome.
it's like 'quantity over quality' is a longer way to write 'open world'. and it's like the devs know it's a bad fit because they have all these player band-aids that you're meant to apply -- like using the horse to traverse all the Basically Nothing in elden ring or how massive worlds are almost universally reduced to traveling via menu. i can get lost in the duke's archives in ds1, but i can't get lost anywhere in the lands between. --- https://imgur.com/a7zbPmp.gif ... Copied to Clipboard! |
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