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TopicStarting to think death in open world games is stupid.
JimmyFraska
03/25/24 3:26:25 AM
#17:


Fluttershy posted...
i think that goes back to the issue of everything being intended, indexed, and part of a checklist. you brought up strategy games and they're actually a really good example of what i was trying to explain above, as they are a playspace and the story emerges out of the established rules.
Exactly. I guess that's what I'm craving out of these RPGs, and it's just not what they're trying to do at all. But the first AAA developer that makes a large scale RPG in this way and commits to it.... they're gonna do really well for themselves
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