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TopicI prefer closed worlds over open worlds in games
deoxxys
03/26/24 5:16:53 PM
#54:


PaperSplash posted...
Also, how do open worlds (in theory, at least) not allow you to explore every inch?
Because open worlds are often big empty swaths of nothing. There's no reason to explore where is closed areas may mean closed but that doesn't mean they have to be small and actually can be well designed.

Nowadays the Ubisoft design philosophy plagues most open world games. Back in the day, people stopped liking closed or linear games because games like Call of Duty campaign could be a hallway simulator.

The maze level philosophy is the best in my opinion, branching paths, dead ends and make use of verticality.

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